Our 40+ employees form an inter­disciplinary team that includes designers, software develop­ers, hardware engineers, A/V media special­ists, educators, and scient­ists. This breadth makes us uniquely able to develop complex content, match ideas to delivery methods, and meet techno­logical and con­cept­ual challenges.

Team Ideum


Work with Us

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Learn more about Jim Spadaccini


Founder, Creative Director

In 1999, Jim Spadaccini founded Ideum, where he is the Creative Director and Founder. He helps direct Ideum’s commercial hardware and software initiatives and provides creative direction for custom software and installation projects.
Jim was the Principal Investigator for the National Science Foundation (NSF) sponsored Open Exhibits software and community initiative and a co-PI for the Creating Museum Media for Everyone (CMME) project. In addition, he was co-Chair of the NSF-funded Human Computer Interaction in Informal Science Education (HCI+ISE) conference. Additionally, Jim was a Principal Investigator on the NASA funded Space Weather Mobile project and co-PI on a National Oceanic and Atmospheric Administration (NOAA) sponsored project, Hurricanes and Climate Change.

In addition to his responsibilities at Ideum, Jim is active in the community and volunteers as a board member for the New Mexico Center on Law and Poverty. Before founding Ideum, Jim was the Director of Interactive Media at the Exploratorium in San Francisco. While at the Exploratorium, his department was responsible for developing educational Web resources and media exhibits for the museum floor. For his work at the Exploratorium, Jim received a Smithsonian Computerworld Award, an Association of Science and Technology Centers (ASTC) Award for Innovation, and three consecutive Webby Awards for “Best Science Site.”

Jim taught courses on design and technology at San Francisco State University’s (SFSU) Multimedia Studies Program for seven years starting in the mid-90s, and more recently taught Technology-Enhanced Communication for the Cultural Heritage (TEC-CH) program at the University of Lugano, Switzerland. For more than a decade, he has taught courses on digital media and museums for the Cultural Resource Management Program at University of Victoria, British Columbia. Along with his work in informal education, Jim has consulted with Apple and Adobe and has developed promotional and instructional materials for a number of professional software authoring tools.

Learn more about Cyndi Wood


Senior Producer

Cyndi is a Producer at Ideum. She received her BBA in International Business at the University of Georgia and also studied at Nyenrode Business Universiteit in The Netherlands. She has a long and successful history creating and managing innovative communications projects for museums and cultural institutions like the Smithsonian Institution, Library of Congress and Harvard’s Museum of Comparative Zoology; for businesses such as AT&T and Discovery Communications; and for environmental and biodiversity conservation organizations including the Encyclopedia of Life, Nature Conservancy and Conservation International. She has a particular interest in decoding science for a general audience and explaining why scientific research matters.

Learn more about Becky Hansis-O’Neill


Senior Producer

Becky is a Producer at Ideum. She received her BS in Psychology and MS in Biological Sciences from Idaho State University. As an undergraduate and graduate student, she conducted research on topics such as behavioral pharmacology, developmental neurobiology, parasite-host interactions, and stable isotope analysis. During that time, Becky discovered a passion for science communication while teaching undergraduate labs in general biology, ecology, and human anatomy and physiology. Before joining Ideum, she worked as the Education Specialist for the Idaho Museum of Natural History, managing educational programs and designing and implementing digital interactive components for public exhibits. She also has a keen interest in employing digital museum specimens for education and outreach using digital interactives, augmented reality, and virtual reality. In her spare-time she enjoys nature photography and bird watching. Her photography has been featured in various publications, websites, signage, and social media for organizations such as: the Smithsonian Insider, United States Fish and Wildlife Service, Cornell Lab of Ornithology, Grand Teton National Park,and The Nature Conservancy.

Learn more about Jason Reinier


Senior Producer

Jason is an award-winning sound designer and composer from San Francisco, California. Jason has created immersive soundscapes and interactive experiences for a variety of museums including the San Francisco Museum of Modern Art, The Oakland Museum of California, The Exploratorium, the Chattahoochee Nature Center, The Smithsonian Institution’s National Museum of the American Indian in New York City, The Met, the Getty, The Guggenheim and the British Museum, among others. Recently Jason has been pushing the envelope on new recording techniques with ambisonic and binaural microphones and audio production pipelines for 3D exploration and networking with audio professionals to dig deep into this technology revolution. His collaborative soundscape work “Day of Sound” aired on NPR’s All Things Considered and was included in the New York Times’ Time Capsule project. Jason was a sound designer and voice director for many of Electronic Arts’ popular Sims computer games. His theater sound design has twice garnered Outstanding Achievement awards from the San Francisco Bay Area Theatre Critics Circle.

Learn more about Hugh McDonald



Hugh is a Producer at Ideum. From 2001 to 2016, he was Project Director, Researcher, and Senior Science Writer at San Francisco’s Exploratorium. He led the museum’s Science of Sharing project, an NSF-funded initiative to develop exhibits that allow visitors to experiment with negotiation and collaborative problem-solving and link those experiences to larger societal issues like climate change, international conflict, and environmental sustainability. He was also Co-Curator of the Osher Gallery, which focuses on cognition, social behavior, and the interplay between science, society, and culture, and served as writer, editor, and content developer on the museum’s Mind, Seeing, and Outdoor exhibitions and the Global Climate Change: Research Explorer website.

Hugh received a B.A. in psychology from the University of California and a Ph.D. in social psychology from Indiana University, and served on the faculty at Bates College and San Diego State University. He’s keenly interested in developing new ways to study how people use and learn from exhibits and how they interact and communicate about their experiences. In his spare time, he’s a musician, artist, and writer. His travels have led him full circle: he’s also an Albuquerque native.

Learn more about Morgan Barnard


Digital Artist

Morgan Barnard is a digital artist and designer working in the areas of public art, interactive media, immersive installations and live cinema. He creates environments that combine interactivity, data-visualisation and experimental digital techniques. With a background as a director, editor and educator, Morgan brings a broad multidisciplinary skill set to the projects he works on. His work includes the public art lighting project “Tilikum Light” in Portland, Oregon that uses data from the Willamette river to control the color of lights on the Tilikum Crossing bridge and “Sublimare” at the San Diego airport where a dynamic lighting installation is controlled using real-time data from a wave buoy off the coast. His work has been displayed in galleries and installed in urban environments across the US and internationally in New Zealand, Australia, Italy and Canada.

Creative Services
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Learn more about Kyle Fitzpatrick


Senior Software Developer

Kyle Fitzpatrick is a senior software developer at Ideum with an emphasis on UI/UX programming. Kyle has his BS in Computer Science from New Mexico State University. Before working at Ideum, Kyle developed educational games and applications using Flash, Unity, and HTML5. Kyle’s current interests include computer graphics, human-computer interaction, and robotics.

Learn more about Rafael Picco


Art Director

Rafael is an interactive designer determined to craft unique user experiences by focusing on clean aesthetics, easy to understand usability, and compelling storytelling through interactive mediums. Beginning his career as a brand designer in Austin, TX he has won numerous awards designing successful brand campaigns for non-profit organizations, health institutions, restaurants, and fortune 500 companies. Not only does he wrangle pixels during the week but also serves as a soldier on weekends in the Air National Guard and is a veteran of Operation Enduring Freedom. In his free time he is a bit of a farmer raising chickens, goats, and cattle in Albuquerque’s South Valley.

Learn more about Darold Ross


Senior Interactive Designer

Darold is a User Experience and User Interface (UI/UX) designer dedicated to creating interactive educational experiences consumed at large scale. Darold focuses on communicating through clean and minimal aesthetics, easy to understand user experiences, and captivating storytelling through interactive technologies. He has created interactive large-scale applications for museums around the world, including the Smithsonian, the Stanford Linear Accelerator Center, the Kayseri Science Center in Turkey, and more. He received his BFA in graphic design at New Mexico State University. In his spare time he is a dedicated volunteer. As the president of AIGA New Mexico, the state chapter of AIGA, the professional association for design, he works to cultivate and enrich a culture of design knowledge and excellence in the New Mexico area through educational outreach and professional events. He is also a member of the board of the University Art Gallery at New Mexico State University.

Learn more about Shaun Marsh


Senior Developer

Shaun is a software developer for Ideum. He received a BS in Computer Science from New Mexico State University and before joining Ideum, worked on combat modeling and simulation for the Department of Defense. Shaun has contributed to the advancement of the Open Exhibits framework primarily in the expansion of the CML library and performance optimizations. Aside from acting as the Open Exhibits POC, Shaun frequently collaborates in the technical planning and implementation of custom interactive applications for Ideum’s creative services division.

Learn more about Ben Hanken


Senior Developer

Ben earned a B.S. in Chemical Engineering at Oregon State University, and subsequently a Ph.D. at UC Davis. He has researched a range of materials, from nuclear fuels to amorphous oxide semiconductors. Aside from his background in physical sciences, however, Ben is also an enthusiastic hobbyist game developer. It is this love of programming user experiences combined with a desire to learn and teach that has brought him to Ideum as a Software Developer in the Creative Services department. Ben also enjoys brewing beer, judging beer (BJCP “Certified” ranked), roasting coffee, hiking, camping, and just generally learning new skills (e.g., guitar).

Learn more about Braxton Collier


HCI Developer

Braxton is an HCI (Human Computer Interaction) Developer at Ideum. He has a BS in physics from Yale University, a PhD in mathematics from The University of Texas at Austin, and an MSc in computer science from Imperial College London. During his time in academia he was involved in research in a wide range of topics in physics and math. More recently, he has worked as a software developer focusing on the creation of innovative educational applications for multitouch devices. In his spare time he loves to draw and paint, and is a lifelong lover of museums.

Learn more about Nora Galler


Project Coordinator

Nora is a Project Coordinator at Ideum. Nora received her MLIS from the University of Pittsburgh and has managed public libraries, special collections, and archives. She served as the Project Director for multiple National Endowment for the Humanities, Institute of Museum and Library Services, and National Historical Publications and Records Commission funded grant projects for archives and special collections. Her project management and leadership experience was recognized in 2015 when she was selected to participate in the American Library Association’s Leadership Institute, an immersive leadership development program for future library leaders. She is currently studying graphic design in order to meld her user-centered experience with her love of art and design.

Learn more about Andrew Ferrer


3D Artist

Andrew is a 3D Artist at Ideum. Andrew comes to Ideum with a Bachelors of Fine Arts in Media Arts and Animation from the Illinois Institute of Art in Chicago and a strong fine arts background. Andrew has extensive experience working as a 3D artist and on visual effects for television and movies.

Learn more about Ryan Leonski


Multitouch Developer

Ryan Leonski is a software developer at Ideum whose focus is creating awesome experiences on large displays. The years before working at Ideum Ryan forged his way as an indie game developer creating games that have too many cats for mobile and PC. Ryan is currently exploring closing the distance between art and it’s audience using techniques derived from his work with game design.

Learn more about Joseph Donovan


Exhibit Designer

Joe is a designer at Ideum specializing in graphic and interaction design. He comes to Ideum from PRNewswire, where he worked at customer content optimization and copyediting. He also served on PRNewswire’s internal software development team, practicing enterprise UX design for improving workflow efficiency. In his spare time, he enjoys freelance graphic and web design, and also music composition and soundtrack production. Joe has a BA in both Music and English from Ave Maria University in Naples, Florida.

Learn more about Glass Cartwright


Web Developer

Glass does full-stack web development for Ideum. He began programming in Basic and Fortran in 1978. In the 80s and 90s he explored martial arts, physical security, the copying and printing industry, early typesetting technologies, and rare book / art restoration and conservation.

For most of his life Glass studied traditional / aboriginal ontologies and epistemologies as well as world culture. He spent time on a marine biology research vessel based out of UT, Port Aransas, studying the effects of the Ixtoc oil spill on sharks, skates, and rays in the Gulf of Mexico. Glass holds a Doctorate (in what? he’s not saying), is a third-wave barista, avid reader, off-the-beaten-path film buff, dual-sport motorcyclist, world-traveler, musician (bass and trumpet), paper-and-pencil RPG game designer, husband of nearly 30 years, and father of three interesting adults.

Learn more about Nick Schrandt


HCI Programmer

ick is an HCI Programmer at Ideum. He graduated from UNM with a Bachelors degree in History and is in the process of pursuing a Masters degree in Computer Science. In his free time he is a private piano teacher working from his home studio, focusing mainly in Impressionist classical music. Nick also spends his time volunteering at the Albuquerque Animal Welfare Department as an adoption counselor and volunteer team mentor.

Learn more about Christopher Murphy


Designer, Developer

Christopher Murphy is a Designer Developer with Ideum, where he aims to create engaging and compelling user experiences. He has earned a Bachelor of Fine Arts from the University of New Mexico and subsequently earned a Masters of Architecture from UNM’s School of Architecture and Planning. He has worked as an architectural designer and as a freelance designer and front-end developer. In his free time, Christopher enjoys playing D&D, board games, reading, sipping coffee on the porch, and a myriad of other wonderful things.

Learn more about Malik Daniels


Photographer, Videographer

Malik Daniels is a in-house videographer and photographer for Ideum. Malik received his BA in Moving Images Art from College of Santa Fe. Prior to joining Ideum, Malik worked in fashion and cinematic portrait photography, showcasing work in Trend Magazine, Ellements Magazine, KoKo Mag and Dreamingless Magazine. He has also worked as a director of photography and camera assistant on a number of short and feature films. In his free time, Malik reviews films for the online blog and public access show Media Glitch.

Learn more about Jiani Chen


Software Developer

Jiani is a Software Developer at Ideum. She received her MS in Computer Science from the University of New Mexico. Jiani has worked on developing Light Stencil and other applications for the Sprout by HP. Jiani strives to create awesome human-computer interaction software.

Learn more about James Romero


Designer / 3D Modeler

James works as a Junior Designer at Ideum. He is currently studying Entertainment Design and Film at the University of New Mexico. He has worked on numerous projects in design, motion graphics, game development, and quality assurance for the Lowell Space Observatory, Sullivan Brothers Veteran Museum, New York Racing Association, GestureWorks Gameplay, and others. Outside of the company, James enjoys working as a designer and lead artist for local community projects, animations, and games.

Learn more about José Crespin


Junior Designer

José is a Creative Services Design Intern for Ideum. He received a Bachelor of Fine Arts in Visual Communication with an emphasis in Graphic Design, graduating magna cum laude. He has over 6 years experience in graphic design doing freelance work for clients such as the United World College-USA, The Alzheimers Association of New Mexico, New Mexico Association for Museums, small businesses and individuals. In his free time he collects and shoots with vintage and modern day film cameras. He enjoys being in nature and hiking when not behind his computer. Some of his other interests are architecture, cooking, music, cinematography and art.

Learn more about Ally Goodman-Janow


Software Developer

Ally is a software developer for Ideum: this involves testing, giving feedback, and writing applications in QML, C++, and Unity. She is currently taking classes at the University of New Mexico in order to receive a Bachelor of Science, focusing on Computer Science with a minor in Interdisciplinary Film and Digital Media. Ally has previously worked as an intern where her focus was on GUI's and 3D graphics simulations, as well as shaders and using OpenGL. Her interests are mainly focused on User Interfaces as well as video game design and she has just recently released her first video game online which she made in one semester. In her free time, Ally likes to play video games (especially the Sims) and hang out with friends and family.

Learn more about Hillary Cleary


Junior Designer

Hillary works as a Junior Designer at Ideum. She graduated in 2017 from UCLA’s School of Arts and Architecture with a degree summa cum laude in Design Media Arts. In addition, she also completed a degree in History with a minor in Digital Humanities at UCLA. She is originally from Santa Cruz, California. She is interested in human computer interaction, game development, and exploring the connections between tangibility and digitalism. She hopes to attend graduate school to contemplate these things further in the future.

In her free time, she enjoys backpacking, reading Michael Deforge comics, traveling to strange places, making stop motion video games, and waxing philosophical about the future of AI and the machinic unconscious. She is excited about living in New Mexico and exploring the desert landscape.

AV Solutions
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Learn more about Eric Yakley


Technical Projects and Facilities Manager

Eric manages the Prototyping + Usability Lab and team, and oversees Creative Services technical operations and hardware/software integration projects. He has an extensive background in technical project management, and enterprise IT infrastructure and operations. His certifications include Project Management Professional (PMP), Certified Scrum Master, ITIL, and he holds a BA in English from UNM.

Prior to joining Ideum, he worked in a variety of industries including energy efficiency, nonprofit, manufacturing & logistics, software and brand development, and advertising.

Learn more about Chris Steinmetz


Senior Technician, Hardware Specialist

Chris is the Senior Technician and Hardware Specialist at Ideum. He works in product and exhibit development assisting software developers, designers, and the manufacturing arm of Ideum with hardware integration across a number of platforms. Chris is an extraordinary problem solver who enjoys bringing even the most outlandish ideas to life. A maker at heart, Chris is well-versed in metal and wood fabrication, micro-controllers, sensors, mechanical systems, networking, and how to make them all come together seamlessly. Prior to joining Ideum, Chris spent several years in hardware and network support for HP and Intel, and also worked as a commercial electrician. Chris has an AS in Computer Science.

Learn more about Bill Pritchard


AV Design Technician

Bill is an AV Design Technician at Ideum, bringing unique interactive experiences to life. Bill attended UConn for both undergraduate and graduate school getting a degree in Physics with minors in Digital Arts and Film Studies. He went on to receive an MFA in Digital Media & Design with a focus on Interactive Media and has worked creating large scale interactive experiences for clients ranging from Boston Children’s Hospital to a pre-visualization for a Broadway play.

Outside of work you’re likely to find Bill traveling, hiking, biking, skiing, climbing, kayaking, backpacking, photographing, and exploring plenty of other forms of the present participle. Recently he spent 6 months thru-hiking the entire Appalachian Trail which runs roughly 2200 miles from Maine to Georgia and is constantly looking towards continued adventure.

Learn more about Robert Demsey


Exhibit Technician

Robert works in Ideum’s production studio constructing Platform and Presenter multitouch exhibits. Robert also works in the technical support team aiding clients and Ideum staff alike. Away from Ideum Robert is a student at the University of New Mexico pursuing a Bachelors in mechanical engineering and also creates hand blown glass sculpture and jewelry.

Industrial Design
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Learn more about Tom Nasca


Industrial Designer

Tom is an industrial designer with Ideum. He earned a BFA in Photography from SUNY New Paltz, and an MFA in Industrial Design from RIT. Tom has designed furniture, CNC machinery, fitness equipment, hand tools, and an interactive electronic costume for the Albany Symphony Orchestra. Tom also enjoys cycling, and is a lifelong woodworker through making furniture, lighting projects, and acoustic guitars.

Sales & Finance
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Learn more about Angela Arzave


SEC / Director of Finance

Angela Arzave is the Chief Financial Officer for Ideum Inc. She manages Ideum’s finance unit and helps with all strategic and tactical matters as they relate to budget management. Angela assisted in setting up Ideum’s accounting system and her group coordinates domestic and international payments along with logistics for Ideum’s worldwide multitouch hardware sales. Before working in management for Ideum, Angela was a well-known pastry chef at two top restaurants in San Francisco: EOS, and Bacar.

Learn more about Rita Sanchez


Assistant Director of Finance

Rita brings extensive knowledge in the audit and accounting fields where she has worked off and on for the past 25 years. Rita brings experience implementing and managing financial and accounting systems for small privately owned businesses. Rita has extensive experience tracking grant funding, inventory tracking and financial reporting. She started her career as a bank auditor and was eventually promoted to Vice President for a small bank in Espanola, New Mexico. Rita holds a BA degree with honors in Business Administration from New Mexico State University. She has lived in Corrales, New Mexico for the past 12 years with her husband and two children.

Learn more about Jason Martinez



Jason is the Accountant at Ideum. He is currently completing his Masters in Business Administration with a concentration in Accounting at the University of New Mexico. Prior to joining Ideum, Jason worked at the UNM Controllers Office. Jason has also worked with other areas of UNM and the City of Albuquerque to create and implement standard practices in Internal Auditing and IT implementation/strategy among organizations. Jason is a native northern New Mexican who enjoys the outdoors and auto-mechanics in his off time from work.

Learn more about Esther Lombardi


Marketing and Sales Associate

Esther is a Marketing and Sales Associate at Ideum. She earned her MA in English from California State University, Sacramento. In her spare time, Esther enjoys hiking, reading and writing.

Learn more about Amber Murray


Technical Sales Associate

Amber is a Technical Sales Associate at Ideum. She earned her B.A. in Anthropology from UNM with a focus in Archaeology and a minor in Fine Art. She is a people person, and loves connecting with peoples both past and present. Amber has a background in technical writing and volunteer coordination. Outside of work you'll find her hiking, drawing, weaving, and cuddling with her pitbull, Newton.

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Learn more about Matthew Gallegos


Hardware Product Manager

Matt works in both the production and prototype shops at Ideum. He is an experienced designer, integrator, and fabricator. His background includes design, fabrication, and sales of high performance fluid control systems, and custom products for use in cleanroom and other critical environments. As a lifelong student of the arts and engineering, his main focus is on design for manufacturing. Away from Ideum, Matt is an avid gamer who enjoys the outdoors, jeeping, and is a vociferous proponent of the reinstatement of Pluto’s rightful planetary status.

Learn more about Andrew Wallace


QA and Logistics Lead

Andrew works in Logistics, establishing new procedures, and performing quality control on touch hardware. He graduated from the University of New Mexico with a triple major in Biology, Economics, and German, and is excited to apply his (very relevant) education to the challenges of the tech industry. In his free time, Andrew enjoys gaming, biking, snowboarding, and rock climbing.

Learn more about Finley Overbey


Exhibit Technician

Fin is an exhibit technician at Ideum, carefully assembling the tops for Ideum’s multitouch tables with a desire to ensure that every unit is the best it can be. In fact, you’ll probably get a call from him the day your unit ships and, if you ask, he can tell you the name the team gave the unit during build-out. Fin is a cook, gamer, massage therapist, bassist, biker, but mostly just a heartfelt supporter of mom and pop businesses.

Learn more about David Bayer


Exhibit Technician

David is an Exhibit Technician at Ideum, where he assembles multi-touch tables. He has an extensive background in IT as well as an associates of applied science. He first got into computers thanks to gaming and later learned programming. After some years working for a small business doing IT he decided to return to school, where he graduated from CNM as an electrical technician.

Learn more about Cougar Barham


Exhibit Technician

Cougar is an Exhibit Technician at Ideum. Since he was 14, Cougar has been designing electronics and lighting systems for traveling shows and New Mexico Tech’s Macey Center. At the National Radio Astronomy Observatory, Cougar maintained servo and fiber-optic systems. He also operated the hydrogen maser distribution system that detects the change from high to low power states of hydrogen molecules to provided the primary frequency for the timing of the interstellar observation antenna array. His hobbies involve building smart homes, micro electronics, pulse-laser rifles, and dancing.

Learn more about Zach Estell


Exhibit Technician

Zach is an Exhibit Technician at Ideum, ardently assembling multitouch tables and providing superlative support.
Having learned from his metal-sculpting, fix-anything, father from an early age, Zach has a lifelong passion for building and fixing anything he can get his hands on.
He earned a BA degree in foreign languages as well as a master's degree in business administration from the University of New Mexico while gaining experience in technical writing, support, and business operations with UNM IT.

Outside of work, Zach loves to play soccer, cook, hike, and practice Pilates.
Known as "Zachipedia" by many of his friends, One of Zach's greatest passions is learning new things every day.