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Discovery Channel’s Future Planet Week Highlights Ideum’s Android Coffee Tables

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The May 8th episode of the Discovery Channel’s Daily Planet focused on Future Homes as part of their Future Planet Week and featured technological innovations that will shape how we live. We are excited that the program spotlighted our Platform multitouch coffee tables, with the Android OS,  as an example of cool, new technology for the home. 

Check out a clip of the episode, Ideum appears around 1:50.

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Join Open Exhibits and Ideum at AAM’s Museum Expo


Next week Open Exhibits and Ideum will be at the annual AAM Museum Expo in Seattle, Washington. Join us at our booth (#2809) in the Technology Innovation Zone from May 19th – May 21st. We’ll be featuring interactive software applications created with the Open Exhibits SDK on Ideum’s 4K UHD Platform 55 Drafting Table and Platform 46 Full-Size Table.  We will also have print copies of the HCI+ISE conference findings available for free! We look forward to seeing you! Shoot us an email at info(at)ideum.com if you’d like to meet up. 

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Ideum’s GestureWorks Gameplay Greenlit on Steam

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Last month the gaming community helped get our GestureWorks Gameplay software Greenlit on Steam and we couldn’t be happier. Now our groundbreaking virtual controller utility for PC games is even more accessible through the Steam gaming platform.  Current license holders of Gameplay will receive Steam codes once the software is available for sale in Steam later this summer.

Gameplay allows you to configure Virtual Controllers for legacy PC games for use on Windows 8 touch devices like tablets, Ultrabooks, All-in-Ones, 2-in-1s, and touch-enabled desktop systems. You can also download Virtual Controllers built by other gamers and share the controllers you’ve built with the Gameplay community. 

Mid-summer Gameplay 2 will be release with support for Android remote devices. Check out the video for Gameplay Version 2:

 

  
 
 
  
  

Intel to show Ideum Table and Gameplay 2 at GDC

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This week at the Game Developers Conference (GDC) in San Francisco attendees are getting a sneak peek of Ideum’s Gameplay 2 in Intel’s booth (#1016). Gameplay 2 allows gamers to turn their Android devices into game controllers for such games as Castle CrashersRead about Gameplay 2′s features and watch a video of Android devices used as touch controllers. 

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Intel’s custom Platform 46 Drafting Multitouch Table in the Ideum studios. A Gameplay Virtual Controller for Streetfighter IV Tekken Arcade Edition is used on the table.

Along with standard PCs and Android devices, Intel will also have an Ideum 46″ Drafting Multitouch Table in their booth (#1016) at GDC. This custom-built table features a Gigabyte BRIX Pro Ultra Compact PC, a super powerful mini-PC with Intel Iris Pro Graphics 5200. 

 

  
 
 
  
  

Ideum Platform 46 Multitouch Tables with 3M at SXSW Interactive

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Regarded as one of the best the sources for groundbreaking music, film, and technology, South by Southwest™ (SXSW) is the perfect venue for Ideum’s forward-thinking and social large-scale multitouch hardware.

This year Ideum partner 3M will be hosting an Idea Exchange at SXSW Interactive on March 7-9, in Austin, Texas. Featured at the 3M Idea Exchange will be their latest technology including Ideum’s Platform 46 Coffee Table, Android OS Coffee Table, and Full-size Multitouch Table that integrate 46″ 3M projected capacitive displays. 3M will also have our super fun, multiuser, 3D foosball application on a table for Idea Exchange visitors to play. 

If you are attending SXSW, stop by the 3M Idea Exchange to see our hardware and chat with 3M about what’s hot this year in interactive technology. 

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Multitouch Drafting Table: A New Take on the Mechanical Desk

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One of the most requested items we had this year, was for an angled version of our touch table. We developed a custom table this summer for Crystal Bridges Museum of American Art Surveying George Washington Exhibit. This month we built our first production model: the Platform Multitouch Drafting Table. It is now available for order.

Our take on the classic mechanical desk has a fixed display at a 30 degree angle for comfortable interaction. The Ideum signature Platform pedestal can be paired with a 46″, 55″, or 65″ multitouch display. The 46″ models comes with a 3M Display that allows for 60 simultaneous touch points. The Platform Drafting Multitouch Table is integrated with a high performance Intel Quad-Core i7 with 8GB RAM and can be upgraded to include a powerful, discrete graphics card and other options.

Like all of our hardware, the Platform Drafting Multitouch Table comes with a comprehensive two-year warranty and a lifetime Pro license to our GestureWorks authoring software (both Core and Flash). Our innovative GestureKey and GestureWorks Gameplay utilities also come with a drafting table purchase.

 

  
 
 
  
  

Ideum Multitouch Table and Gameplay at Intel Extreme Masters in NYC

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Ideum’s CTO, Paul Lacey will be speaking at Intel Extreme Masters in New York City this Friday. Ideum will have a Platform 46 multitouch table in the Intel booth at Intel Extreme Masters starting on Thursday (October 10th – 13th.) Intel will be showing our GestureWorks Gameplay software, a new way of interacting with games on Windows 8 touch devices.

At Intel Extreme Masters, players and teams from around the world compete in “esports” for prize money and prestige. The NYC events are the second stop in Season 8 – other competition locations include Shanghai, Singapore, and Sao Paulo.

The Platform 46 table will be available for Intel Extreme Masters participants and spectators to check out Gameplay Virtual Controllers for Mortal Kombat, LEGO Star Wars, and others. 

Check out the video of the Gameplay Virtual Controller for LEGO Star Wars–we show a two-player configuration about half-way through it.

Don’t forget, we will also be at ASTC 2013 later this month showcasing our hardware and software initiatives.

  
 
 
  
  

GestureWorks Gameplay Beta Release

Gestureworks-Gameplay-640GestureWorks Gameplay has gotten a lot of attention since its launch at the Intel Developer Forum (IDF 2013) last month in San Francisco. Besides being featured in the keynote and in demos at IDF, Engadget, Joystiq, and Gizmag covered the release. Now the software is ready for Beta release and the first invitations have been sent out.

Those who participate in the Beta program will be getting more than they might have expected. With help from Intel, we are providing free release copies of the software to all the folks who signed up for Beta in September and the next 1,000 who sign up this month! 

To sign up, go to: https://gameplay.gestureworks.com

Beta users will receive their invitations into the Beta program starting October 3rd.

Here’s a video of Gameplay in action on new Intel Bay Trail tablet (also announced at IDF). The game shown is one of our favorites, Castle Crashers.

  
 
 
  
  

Ideum at the AAM Annual Meeting and MuseumExpo

aam_logoIdeum will be attending this month’s American Alliance of Museum’s Annual Meeting and MuseumExpo in Baltimore, May 19-22. We’ll be at Booth #501 - come see our Platform 3M 46 touch table, Presenter 55 touch wall, and our Open Exhibits Collection Viewer application.  

The MuseumExpo opening event begins on Monday, May 20th at noon. 

Jim Spadaccini, Ideum’s CEO & Creative Director, will present in the Annual Meeting session titled Learning Together: Developing Multi-User Interactives on Tuesday, May 21st at 8:45 a.m.  Fellow presenters include Aaron Miller of Bluecadet, Marie Georg of the Field Museum, and moderator Josh Goldblum of Bluecadet. 

  
 
 
  
  

Ideum Interviewed in Tech Crunch Technology Blog

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Ideum founder and Creative Director, Jim Spadaccini, was interviewed in the online technology blog Tech Crunch for Alex Williams’ article “5 Perspectives on the Future of the Human Interface.” Four additional influential technologists and researchers in the field of interactive computing contributed their thoughts to the article, including: Microsoft General Manager Jeff Han, Cyborg Anthropologist Andrew Warner, co-founder of Geoloqi Amber Case, and Matt May of Adobe – self proclaimed accessibility evangelist. 

All interviewees were asked to comment on considerations in developing touch and interactive hardware and software. Answers across the board focused on how human elements should direct product development – that creators of interactive technologies need to consider collaboration, accessibility, and the basic sensory functions of human interactivity to produce successful and meaningful products.

Look for Jim at this year’s Blur conference held in Denver, CO, November 15-16, where he will be elaborating on the topic of human computer interfaces in his keynote address, “Touch in Transition.”

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