Today our GestureWorks Gameplay software was revealed at the Intel Developer Forum (IDF2013) in San Francisco. The software was shown as part of the keynote address this morning.
GestureWorks Gameplay is a revolutionary new way of interacting with popular PC
games. Gameplay software for Windows 8 lets gamers use and build their own
Virtual Controllers for touch, which are overlaid on top of existing PC games. In
addition, gamers can use hundreds of personalized gestures to interact on the
screen.You can sign up for the Beta, see a video of Gameplay in action, and read the press release on the GestureWorks Gameplay website. The story also hit Engadget this morning, see: GestureWorks Gameplay adds onscreen controls to almost any Windows 8 game
Over the last few years, we’ve become fairly well known for our hardened multitouch tables and touch walls. What some people don’t know is that we provide creative services in the areas of application development and custom exhibits. In fact, our firm has been developing interactive exhibits for nearly fifteen years.
To better showcase these services we’ve redesigned our portfolio site. We’ve also added new projects including: Visit Indy – a multitouch-enabled 3D interactive exhibit exploring the city of Indianapolis and Survey George Washington – a multiuser interactive developed with the Crystal Bridges Museum of American Art. In addition, earlier this year we added projects with SFMOMA, Gateway Science Museum, and Spinnaker Tower to the interactive exhibits section of our portfolio.
We’ve added many additional photographs to the Ideum Flickr site showing these custom applications and some of the custom hardware that we’ve produced (a few examples below).
Currently, we are working on projects with George Washington’s Mount Vernon (yes, another George Washington project!), Citizen Science, the National Park Service, NASA, and the United States Department of Agriculture (USDA). These projects will be appearing in our portfolio in the coming months.
Our first Platform 46 Multitouch Coffee Tables are shipping out this week. This first wave of multitouch coffee tables are going to a pair of universities that will be placing them in student learning centers and lounges.
We’re excited to see these tables ship-off to their higher learning destinations. They’ll be put to the test by in-coming fall ’13 students! That’s okay, we know these tables are up to the challenge.
See the Platform 46 coffee table in action in the video below:
Learn more about the Platform 46 Multitouch Coffee Table with integrated 3M displays.
It has been a busy few months here at Ideum! We released the Platform 46 multitouch table and multitouch coffee table, held the HCI+ISE Conference, and developed custom exhibit work for the Garry Winogrand exhibit at SFMOMA and Spinnaker Tower in Portsmouth, UK. We also have three more custom projects near completion. Our GestureWorks team has continues to be busy with new software releases, new demos, and new partnerships.
The big news is our new software promotion with 3M. If you purchase any of 3M’s outstanding 18.5″, 21.5″, 24″ and 27″ multi-touch desktop displays, you get a coupon for a free standard copy of GestureWorks Core or GestureWorks Flash. You can read the full annoucement on the 3M website. This partnership was announced at InfoCOMM 2013.
In 3M’s booth at InfoCOMM, we showed off the new Platform 46 multitouch table and multitouch coffee table along with a new GestureWorks-built demo. Our multitouch, multiplayer version of Foosball shows just how responsive a GestureWorks-built application can be. You can learn more about this unique demo on the GestureWorks blog.
More news to come as we will have additional product annoucements this summer and fall!
The Platform 46 Multitouch Table and Platform 46 Multitouch Coffee Table will start shipping in July. (You can pre-order yours here.) These advanced touch tables are the first to integrate 46″ 3M High-Performance Multitouch Displays. They use projected capacitive touch technology (just like most smart phones and tablets). The displays are impervious to light interference and support up to 60 simultaneous touch points.
Gizmag and Geek.com both ran stories on the new tables and we got a mention in ComputerWorld. (The ComputerWorld story talks about how Microsoft could “rule consumer electronics” if they released a table like the Platform 46 Multitouch Coffee Table.)
Both tables were announced at InfoComm 2013 in Orlando, Florida earlier in the month and were featured in the 3M booth. InAVate TV interviewed Dave Henry of 3M as he showed off the Platform 46 Multitouch Coffee Table.
3M also showed off some new GestureWorks-built multitouch software. Look for coverage on that and other new software developments in an upcoming blog post.
Ideum will be attending this month’s American Alliance of Museum’s Annual Meeting and MuseumExpo in Baltimore, May 19-22. We’ll be at Booth #501 - come see our Platform 3M 46 touch table, Presenter 55 touch wall, and our Open Exhibits Collection Viewer application.
The MuseumExpo opening event begins on Monday, May 20th at noon.
Jim Spadaccini, Ideum’s CEO & Creative Director, will present in the Annual Meeting session titled Learning Together: Developing Multi-User Interactives on Tuesday, May 21st at 8:45 a.m. Fellow presenters include Aaron Miller of Bluecadet, Marie Georg of the Field Museum, and moderator Josh Goldblum of Bluecadet.
Our Open Exhibits educational software initiative recently released a new multitouch and multiuser Collection Viewer allowing visitors to browse large museum collections. The software pulls images and their descriptions directly from “sets” in Flickr, making the collections easy to manage.
The software has customizable “docks” that allow it to be optimized for touch wall or multitouch table displays. The software is free for educational use. The video below shows how the software works.
The example we developed pulls images from the Women in Science Flickr set posted by the Smithsonian. Open Exhibits is supported by the National Science Foundation.
Update July 16, 2013: The Platform 46 Multitouch Table and Multitouch Coffee Table are now available!
A new 3M and Ideum multitouch table prototype debuts this week at the Digital Signage Expo (DSE) 2013 in Las Vegas. DSE is the world’s largest trade show dedicated to interactive display technology. The table uses the 3M 46″ (C4667PW) multitouch display integrated into an Ideum Platform pedestal.
The 46″ 3M Multi-Touch Display, with 3M Projected Capacitive Technology, has been fully integrated within an Ideum Platform multitouch table chassis. The table supports 60 simultaneous touch points at an ultra fast 12ms response rate. It is fully-integrated and has a single-push button control. The Platform has an i7 quad-core processor, 16 GB RAM, and an SSD drive. It has full connectivity including built in RFID and it runs Windows 7 or 8 OS.
DSE 2013 attendees are invited to stop by the 3M Touch Systems booth (#926) and check it out. There will also be GestureWorks multitouch software demos running on a variety of 3M hardware including their massive 84″ multitouch screen. Ideum will be on-hand at DSE on Thursday, February 28 and we welcome you to contact us to meet up.
Below are a few photographs of the prototype.
This new Ideum and 3M Platform prototype is as exactingly crafted as all of our multitouch tables: hardened, turn-key, and made for demanding public spaces. The 46″ Platform table will be available this summer, we hope to announce a firm date in the next month.
This week we released Gestureworks Core for authoring multitouch and motion recognition applications (using the Leap Motion controller) for C++, C# .NET, Java, and Python. Development of the Core has been ongoing since 2011 – some of the foundational work goes back even farther. Core development has been largely self-funded, although we are very grateful for the support we received from the Los Alamos National Laboratories Venture Acceleration Fund (VAF) in 2012. We are incredibly excited about Core and believe we’ve created the most powerful and fastest authoring platform for multitouch and motion recognition available.
We’ve also released our first Gestureworks-powered utility called GestureKey. This unique utility for Windows 8 maps gestures to key commands and mouse events, making legacy applications multitouch-enabled. It is incredibly easy-to-use; you can add multitouch to virtually any Windows app in minutes with no programming.
It is with a great deal of enthusiasm that we announce the release of Gestureworks Core.
Core is a new and innovative multitouch and HCI framework for C++, C#/.NET, Java, and Python that was developed by Ideum over the last few years. The framework reflects our knowledge of authoring custom exhibits and applications, our learning experiences from developing multitouch systems and experimenting with motion recognition and other new HCI technologies.
The Gestureworks Core team has created the most efficient and powerful authoring platform for multitouch and motion recognition ever built. It has a small CPU-footprint, thread safe processing and Gestureworks built-apps perform flawlessly on virtually any touch-enabled device – from a phone to a huge multiscreen ultra-HD touch wall. Gestureworks Core also works with the Leap motion device.
Core comes with a library of over 300 gestures and is fully extensible with support for Gesture Markup language (GML). The framework also has gesture filters including interitial and noise filtering, so virtual objects behave as one would expect. Developers can work in a variety of existing frameworks including: Cinder, Open Frameworks, Unity 3D, XNA, Kivy, Java 2D and Processing.
Watch our video featuring the Gestureworks Core Visualizer and witness the power and efficiency of Core.
Along with Gestureworks Core, we will be releasing the GestureKey utility for Windows 8. This application allows users to to map key-commands and mouse events to gestures, making legacy applications touch-enabled. Please visit the Gestureworks website on February 13th to learn more about Core and the GestureKey Utility.
(Cross-posted on Gestureworks blog)