Today marks an important milestone for all of us at Ideum. GestureWorks Gameplay 1.0 is now out and available for sale on the Gameplay Website. This is our first major product associated with gaming and directed toward end-users. (If you are reading this, you probably know that most of what we we do involves museums or other public spaces or is directed toward software developers.) Gameplay was nearly a year in the making and, in one way or another, it involved almost every one of our 25 employees. We are very proud of what our team has been able to accomplish.
GestureWorks Gameplay lets gamers on Windows 8 use or build their own custom touch interfaces (Virtual Controllers) for popular PC games. The Gameplay software has a drag-and-drop interface where users can add game pads, joysticks, buttons, and other touch interface elements. Gamers can download, edit and upload, and share their own custom Virtual Controllers through the Gameplay Website. This is an entirely new way of interacting with touch. We know of no other software that allows this level of control by the end user. You can learn more about how Gameplay works on its site.
Gameplay software uses our own GestureWorks multitouch SDK. Intel provided assistance in helping optimize our software, which was really key to making Gameplay effective and responsive (even on tablets and other portable devices). Many thanks to Intel for their support in developing Gameplay.
So far, we’ve tested around 100 games and 75 were found to be fully compatible. This means that it’s likely that thousands of games will work with Gameplay. A somewhat silly pie chart demonstrates the “2% of PC games” that we’ve been able to test so far.
Gameplay be officially launched on Tuesday, November 5th (the soft launch is today!). Ideum will be demoing Gameplay 1.0 at Defrag / Blur conference in Denver this week. We are bringing a Platform 46 multitouch table and Platform 46 multitouch coffee table to show two player games with Gameplay! We are Blur sponsors and Ideum’s Creative Director and CEO will be speaking on Wednesday, November 6th.
Ideum’s CTO, Paul Lacey will be speaking at Intel Extreme Masters in New York City this Friday. Ideum will have a Platform 46 multitouch table in the Intel booth at Intel Extreme Masters starting on Thursday (October 10th – 13th.) Intel will be showing our GestureWorks Gameplay software, a new way of interacting with games on Windows 8 touch devices.
At Intel Extreme Masters, players and teams from around the world compete in “esports” for prize money and prestige. The NYC events are the second stop in Season 8 – other competition locations include Shanghai, Singapore, and Sao Paulo.
The Platform 46 table will be available for Intel Extreme Masters participants and spectators to check out Gameplay Virtual Controllers for Mortal Kombat, LEGO Star Wars, and others.
Check out the video of the Gameplay Virtual Controller for LEGO Star Wars–we show a two-player configuration about half-way through it.
Don’t forget, we will also be at ASTC 2013 later this month showcasing our hardware and software initiatives.
Today our GestureWorks Gameplay software was revealed at the Intel Developer Forum (IDF2013) in San Francisco. The software was shown as part of the keynote address this morning.
GestureWorks Gameplay is a revolutionary new way of interacting with popular PC
games. Gameplay software for Windows 8 lets gamers use and build their own
Virtual Controllers for touch, which are overlaid on top of existing PC games. In
addition, gamers can use hundreds of personalized gestures to interact on the
screen.You can sign up for the Beta, see a video of Gameplay in action, and read the press release on the GestureWorks Gameplay website. The story also hit Engadget this morning, see: GestureWorks Gameplay adds onscreen controls to almost any Windows 8 game
It has been a busy few months here at Ideum! We released the Platform 46 multitouch table and multitouch coffee table, held the HCI+ISE Conference, and developed custom exhibit work for the Garry Winogrand exhibit at SFMOMA and Spinnaker Tower in Portsmouth, UK. We also have three more custom projects near completion. Our GestureWorks team has continues to be busy with new software releases, new demos, and new partnerships.
The big news is our new software promotion with 3M. If you purchase any of 3M’s outstanding 18.5″, 21.5″, 24″ and 27″ multi-touch desktop displays, you get a coupon for a free standard copy of GestureWorks Core or GestureWorks Flash. You can read the full annoucement on the 3M website. This partnership was announced at InfoCOMM 2013.
In 3M’s booth at InfoCOMM, we showed off the new Platform 46 multitouch table and multitouch coffee table along with a new GestureWorks-built demo. Our multitouch, multiplayer version of Foosball shows just how responsive a GestureWorks-built application can be. You can learn more about this unique demo on the GestureWorks blog.
More news to come as we will have additional product annoucements this summer and fall!
The Platform 46 Multitouch Table and Platform 46 Multitouch Coffee Table will start shipping in July. (You can pre-order yours here.) These advanced touch tables are the first to integrate 46″ 3M High-Performance Multitouch Displays. They use projected capacitive touch technology (just like most smart phones and tablets). The displays are impervious to light interference and support up to 60 simultaneous touch points.
Gizmag and Geek.com both ran stories on the new tables and we got a mention in ComputerWorld. (The ComputerWorld story talks about how Microsoft could “rule consumer electronics” if they released a table like the Platform 46 Multitouch Coffee Table.)
Both tables were announced at InfoComm 2013 in Orlando, Florida earlier in the month and were featured in the 3M booth. InAVate TV interviewed Dave Henry of 3M as he showed off the Platform 46 Multitouch Coffee Table.
3M also showed off some new GestureWorks-built multitouch software. Look for coverage on that and other new software developments in an upcoming blog post.
Update July 16, 2013: The Platform 46 Multitouch Table and Multitouch Coffee Table are now available!
A new 3M and Ideum multitouch table prototype debuts this week at the Digital Signage Expo (DSE) 2013 in Las Vegas. DSE is the world’s largest trade show dedicated to interactive display technology. The table uses the 3M 46″ (C4667PW) multitouch display integrated into an Ideum Platform pedestal.
The 46″ 3M Multi-Touch Display, with 3M Projected Capacitive Technology, has been fully integrated within an Ideum Platform multitouch table chassis. The table supports 60 simultaneous touch points at an ultra fast 12ms response rate. It is fully-integrated and has a single-push button control. The Platform has an i7 quad-core processor, 16 GB RAM, and an SSD drive. It has full connectivity including built in RFID and it runs Windows 7 or 8 OS.
DSE 2013 attendees are invited to stop by the 3M Touch Systems booth (#926) and check it out. There will also be GestureWorks multitouch software demos running on a variety of 3M hardware including their massive 84″ multitouch screen. Ideum will be on-hand at DSE on Thursday, February 28 and we welcome you to contact us to meet up.
Below are a few photographs of the prototype.
This new Ideum and 3M Platform prototype is as exactingly crafted as all of our multitouch tables: hardened, turn-key, and made for demanding public spaces. The 46″ Platform table will be available this summer, we hope to announce a firm date in the next month.
This week we released Gestureworks Core for authoring multitouch and motion recognition applications (using the Leap Motion controller) for C++, C# .NET, Java, and Python. Development of the Core has been ongoing since 2011 – some of the foundational work goes back even farther. Core development has been largely self-funded, although we are very grateful for the support we received from the Los Alamos National Laboratories Venture Acceleration Fund (VAF) in 2012. We are incredibly excited about Core and believe we’ve created the most powerful and fastest authoring platform for multitouch and motion recognition available.
We’ve also released our first Gestureworks-powered utility called GestureKey. This unique utility for Windows 8 maps gestures to key commands and mouse events, making legacy applications multitouch-enabled. It is incredibly easy-to-use; you can add multitouch to virtually any Windows app in minutes with no programming.
It is with a great deal of enthusiasm that we announce the release of Gestureworks Core.
Core is a new and innovative multitouch and HCI framework for C++, C#/.NET, Java, and Python that was developed by Ideum over the last few years. The framework reflects our knowledge of authoring custom exhibits and applications, our learning experiences from developing multitouch systems and experimenting with motion recognition and other new HCI technologies.
The Gestureworks Core team has created the most efficient and powerful authoring platform for multitouch and motion recognition ever built. It has a small CPU-footprint, thread safe processing and Gestureworks built-apps perform flawlessly on virtually any touch-enabled device – from a phone to a huge multiscreen ultra-HD touch wall. Gestureworks Core also works with the Leap motion device.
Core comes with a library of over 300 gestures and is fully extensible with support for Gesture Markup language (GML). The framework also has gesture filters including interitial and noise filtering, so virtual objects behave as one would expect. Developers can work in a variety of existing frameworks including: Cinder, Open Frameworks, Unity 3D, XNA, Kivy, Java 2D and Processing.
Watch our video featuring the Gestureworks Core Visualizer and witness the power and efficiency of Core.
Along with Gestureworks Core, we will be releasing the GestureKey utility for Windows 8. This application allows users to to map key-commands and mouse events to gestures, making legacy applications touch-enabled. Please visit the Gestureworks website on February 13th to learn more about Core and the GestureKey Utility.
(Cross-posted on Gestureworks blog)
As we have have mentioned on GestureWorks blog, we are currently working towards releasing a new multitouch SDK for C++, .NET, JAVA, and Python. GestureWorks Core is now available as an Alpha version. Along with amazingly fast gesture processing, GestureWorks Core supports over 300 gestures and the Gesture Markup Language.
GestureWorks Core can also work on multiple screens simultaneously (3M and Ultrabook) and it works “out of the box” with the Leap motion device, providing support for 2D and 3D gestures. Check out the video below:
You can apply to try the Alpha version of GestureWorks Core (Java will be available in a few weeks). The full release of GestureWorks for all development platforms is coming in early 2013.
We will be at Integrated Systems Europe (ISE) from January 29-31 in Amsterdam. The conference drew 40,000 attendees last year and a large number of display, HCI, hardware and software vendors exhibit their products. You can learn more about the conference at: www.iseurope.org
The Ideum booth (stand 8-R200) will have a Platform multitouch table and we will be showing the GestureWorks core multitouch software along with our new GestureKey utility for Windows 8. We will show our software working with a number of different touch and motion recognition devices including our own multitouch table.
If you are planning on attending and would like meet up, please contact us and let us know. See you in Amsterdam in the new year!