Gesture Works

  

IMLS Funds “Omeka Everywhere” Partnership with Open Exhibits

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Cross-posted from the Open Exhibits blog. Great news about a new museum, collections software initiative.

We are excited to announce a new partnership between The Roy Rosenzweig Center for History and New Media at George Mason UniversityIdeum (makers of Open Exhibits)  and the University of Connecticut’s Digital Media Center.

Our organizations have been awarded a National Leadership Grant for Museums from the Institute of Museum and Library Sciences to extend two open museum platforms: Open Exhibits and Omeka.  (A full list of awardees can be found on the IMLS website.)

The project is called Omeka Everywhere. This new initiative will help keep Open Exhibits free and open for the next three years (our NSF Funding ended last month). In addition, a set of new initiatives for Open Exhibits and Omeka are planned. Here is a brief description of the project.

Dramatically increasing the possibilities for visitor access to collections, Omeka Everywhere will offer a simple, cost-effective solution for connecting onsite web content and in-gallery multi-sensory experiences, affordable to museums of all sizes and missions, by capitalizing on the strengths of two successful collections-based open-source software projects: Omeka and Open Exhibits.

Currently, museums are expected to engage with visitors, share content, and offer digitally-enabled experiences everywhere: in the museum, on the Web, and on social media networks. These ever-increasing expectations, from visitors to museum administrators, place a heavy burden on the individuals creating and maintaining these digital experiences. Content experts and museum technologists often become responsible for multiple systems that do not integrate with one another. Within the bounds of tight budget, it is increasingly difficult for institutions to meet visitors’ expectations and to establish a cohesive digital strategy. Omeka Everywhere will provide a solution to these difficulties by developing a set of software packages, including Collections Viewer templates, mobile and touch table applications, and the Heist application, that bring digital collections hosted in Omeka into new spaces, enabling new kinds of visitor interactions.

Omeka Everywhere will expand audiences for museum-focused publicly-funded open source software projects by demonstrating how institutions of all sizes and budgets can implement next-generation computer exhibit elements into current and new exhibition spaces. Streamlining the workflows for creating and sharing digital content with online and onsite visitors, the project will empower smaller museums to rethink what is possible to implement on a shoestring budget. By enabling multi-touch and 3D interactive technologies on the museum floor, museums will reinvigorate interest in their exhibitions by offering on-site visitors unique experiences that connect them with the heart of the institution—their collections.

  
 
 
  
  

GestureWorks Gameplay 2 is now Available!

Our firm is probably best known for museum exhibits and multitouch tables, but we also have a software product called GestureWorks Gameplay. Today, we reached a new milestone as GestureWorks Gameplay Version 2 was released on Steam.

Gameplay is a unique application that allows users to create their own custom interfaces for PC games and applications.  These virtual controllers can then be shared with others through the GestureWorks Gameplay website. There are currently 346 virtual controllers for hundreds of PC games.

Gameplay 2 improves and extends the features in the first version and includes that ability to connect to PC games with an Android phone or tablet. Check out this video which shows Gameplay 2 with Teslagrad (a fantastic Indy game you can learn more about here).

We are proud of the work that we’ve done with Gameplay.  It has drawn on all of our expertise we developed over the years in design, user-interface, usability testing, and programming. We’re also very grateful to have support from great game partners and from Intel who have helped the product along in many ways. There’s more to come in the future, including an OEM deal with a major computer maker (sorry, but we can’t share just yet) and a new version of Gameplay with revolutionary features later this year..

 

  
 
 
  
  

GestureWorks Gameplay on Steam

GestureWorks Gameplay is a virtual touch interface that emulates keyboard and mouse input. By using Gameplay, users can create custom controllers with virtual joysticks, d-pads, buttons and swipe gestures all tailored to their personal play style. Gameplay is compatible with all touch enabled Windows 8 devices.

Virtual Controller for BattleBlock Theater by GestureWorks Gameplay

You can currently purchase GestureWorks Gameplay directly through Steam!

 GestureWorks Gameplay - Editing a Virtual Controller

If you’re unfamiliar with Steam, it is a digital entertainment platform that allows gamers access to over 2,000 games and software applications. You can browse the community, download games, vote on upcoming titles and participate in discussions about your favorite games.  

Do you need something to use GestureWorks Gameplay on? Why not try out our “What Controller Are You?” quiz to find out which type of controller defines who you are and enter to win a Surface Pro 3.

  
 
 
  
  

GestureWorks Gameplay Version 2 in Beta

Ideum’s GestureWorks Gameplay software which allows gamers to build and share custom touch controllers for popular games is now in a closed Beta. The full version of Gameplay version 2 will launch in late summer. A Gameplay community member has already built a preview video showing Gameplay 2 in action.

If you’d like to see the “official” Gameplay 2 preview video, it is included below.


We have high hopes for GestureWorks Gameplay which will be available for sale next week on Steam! We will post more about the Steam release next week.

  
 
 
  
  

Ideum’s GestureWorks Gameplay Greenlit on Steam

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Last month the gaming community helped get our GestureWorks Gameplay software Greenlit on Steam and we couldn’t be happier. Now our groundbreaking virtual controller utility for PC games is even more accessible through the Steam gaming platform.  Current license holders of Gameplay will receive Steam codes once the software is available for sale in Steam later this summer.

Gameplay allows you to configure Virtual Controllers for legacy PC games for use on Windows 8 touch devices like tablets, Ultrabooks, All-in-Ones, 2-in-1s, and touch-enabled desktop systems. You can also download Virtual Controllers built by other gamers and share the controllers you’ve built with the Gameplay community. 

Mid-summer Gameplay 2 will be release with support for Android remote devices. Check out the video for Gameplay Version 2:

 

  
 
 
  
  

Intel to show Ideum Table and Gameplay 2 at GDC

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This week at the Game Developers Conference (GDC) in San Francisco attendees are getting a sneak peek of Ideum’s Gameplay 2 in Intel’s booth (#1016). Gameplay 2 allows gamers to turn their Android devices into game controllers for such games as Castle CrashersRead about Gameplay 2′s features and watch a video of Android devices used as touch controllers. 

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Intel’s custom Platform 46 Drafting Multitouch Table in the Ideum studios. A Gameplay Virtual Controller for Streetfighter IV Tekken Arcade Edition is used on the table.

Along with standard PCs and Android devices, Intel will also have an Ideum 46″ Drafting Multitouch Table in their booth (#1016) at GDC. This custom-built table features a Gigabyte BRIX Pro Ultra Compact PC, a super powerful mini-PC with Intel Iris Pro Graphics 5200. 

 

  
 
 
  
  

GestureWorks Gameplay Version 2 Announced!

This summer Ideum, makers of GestureWorks and GestureWorks Gameplay, will be releasing version 2 of Gameplay, their popular PC gaming utility. Version 2 will allow gamers to turn their Android phones and tablets into Virtual Controllers which are fully customizable for hundreds of PC games. Up to four players can be connected for co-op and multiplayer games. While the Virtual Controllers can emulate the joystick, buttons, D-pad, and other controls of a standard game control, the easy-to-use drag and drop interface allows for so much more customization. Opacity, size, and sensititvity can all be adjusted and there are even game-specific skins available with each of the four controllers showing a unique color and character from the game. Next week at the Game Developers Conference (GDC) in San Francisco attendees will get a sneak peek of Gameplay 2 in Intel’s booth. Along with standard PCs and Android devices, Intel will have an Ideum 46″ Multitouch Drafting Table in their booth #1016 at GDC.

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Race your friends playing DiRT3.

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Connect your touch devices and play co-op with friends!

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Play games like Castle Crashers using your Android device.

See more photos of Gameplay 2 here.

Gameplay 2 introduces a more social side to gaming as controllers and screenshots can both be shared easily between friends. Also new in Version 2 is the ability for the Android controllers to provide audio and vibration feedback and receive accelerometer data.

GestureWorks Gameplay Version 2 beta will be open in May. Owners of Version 1 who have published Virtual Controllers and have been active and helpful in the forums will be asked if they are interested in participating; all beta participants will receive a free upgrade. Anyone who has purchased Version 1 in 2014 or purchases it now will also receive a free upgrade. Other licensed Gameplay owners, including those who received free copies from participating in Version 1 beta, will receive a significant discount on Version 2 when it is available.

Read the full GestureWorks Gameplay 2 press release.

  
 
 
  
  

Ideum at DSE 2014

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Ideum multitouch products head to Las Vegas again for the Digital Signage Expo 2014 (DSE) from February 12-13. Our tables will be featured in the 3M booth (#1600) – see our Platform 46 Coffee Table, Full-size Table, and Drafting Multitouch Table.  We will also be making an exciting new product announcement with 3M – stay tuned!

3M will be pairing the tables with our innovative GestureWorks Gameplay product for Windows 8 and Visit Indy a custom 3D way finding application our Creative Services team developed with RATIO Architects.  

Check out our the video for our most recent release, the Platform 46 Drafting Multitouch Table:

 

 

 

  
 
 
  
  

Ideum at CES 2014 Las Vegas

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Viva Las Vegas! Ideum and GestureWorks will be at CES 2014 in Las Vegas, January 7-10, showing off our latest hardware and software offerings. The best place to see our hardware is the 3M Touch Systems booth, South Hall 3 – 30459. There will four (yes, four!) Ideum multitouch tables in the 3M booth. We will have our 32″ and 46″ Multitouch Coffee Tables, our Platform 46″ Multitouch Table, and our newest form factor, the Platform 46 Drafting Multitouch Table.

A few Ideum-built multitouch apps will be featured in the 3M booth. You can check out our 3D Multitouch Foosball application and the Visit Indy interactive exhibit. Also, check out two-player PC games touch-enabled with GestureWorks Gameplay. These two-player touch controllers provide an arcade-like experience on a large multitouch table.

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GestureWorks Gameplay in action for two players on a Platform 46 Coffee Table.

GestureWorks Gameplay will also be featured in Intel booth at CES 2014, Central Hall – 7252. Gameplay software will be running on a number of All-In-One systems. You can play Castle Crashers, Trine, and Duck Tales with Gameplay touch controllers. Gameplay will also make an appearance in the Intel 2-in-1 and tablet areas of their booth. We will do another post closer to CES with more details!

Duck Tales on GestureWorks Gameplay.

Come on by the 3M and Intel and check us out. If you’d like to meet up, just send us an email at: info -at- ideum.com. See you in Vegas!

  
 
 
  
  

GestureWorks Gameplay 1.0

GestureWorks Gameplay - Windows 8 GamesToday marks an important milestone for all of us at Ideum. GestureWorks Gameplay 1.0 is now out and available for sale on the Gameplay Website. This is our first major product associated with gaming and directed toward end-users. (If you are reading this, you probably know that most of what we we do involves museums or other public spaces or is directed toward software developers.) Gameplay was nearly a year in the making and, in one way or another, it involved almost every one of our 25 employees. We are very proud of what our team has been able to accomplish.

GestureWorks Gameplay lets gamers on Windows 8 use or build their own custom touch interfaces (Virtual Controllers) for popular PC games. The Gameplay software has a drag-and-drop interface where users can add game pads, joysticks, buttons, and other touch interface elements. Gamers can download, edit and upload, and share their own custom Virtual Controllers through the Gameplay Website. This is an entirely new way of interacting with touch. We know of no other software that allows this level of control by the end user. You can learn more about how Gameplay works on its site.

Gameplay software uses our own GestureWorks multitouch SDK. Intel provided assistance in helping optimize our software, which was really key to making Gameplay effective and responsive (even on tablets and other portable devices). Many thanks to Intel for their support in developing Gameplay.

So far, we’ve tested around 100 games and 75 were found to be fully compatible. This means that it’s likely that thousands of games will work with Gameplay. A somewhat silly pie chart demonstrates the “2% of PC games” that we’ve been able to test so far.GestureWorks Gameplay Chart

Gameplay be officially launched on Tuesday, November 5th (the soft launch is today!). Ideum will be demoing Gameplay 1.0 at Defrag / Blur conference in Denver this week. We are bringing a Platform 46 multitouch table and Platform 46 multitouch coffee table to show two player games with Gameplay!  We are Blur sponsors and Ideum’s Creative Director and CEO will be speaking on Wednesday, November 6th. 

 

  
 
 
  
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