This August our new Usability+ Prototyping Lab will be operational. (For those of you who are familiar with Ideum, this completes our second, “Building D” expansion.) A 4,000+ square foot flexible space, the Usability + Prototyping Lab will help support Ideum’s diverse media, software, and hardware initiatives. The Lab will support product development and custom exhibit work in a variety of different ways.
Testing and Usability
The space will have a testing and usability area with a dedicated Device Lab. Dozens of mobiles phones, tablets, game controllers, multitouch screens, motion recognition cameras, and other HCI devices will be permanently available for testing. This testing area will be used for our custom mobile, Web, and kiosk development and it will help support our GestureWorks Gameplay software which can be used a variety of Windows 8 tablets and Android tablets and phones.
The prototying space will allow us to more easily develop new concept multitouch tables like our prototype 55” Platform touch table which recently debuted at infocomm 2014. In addition, custom built exhibits from touch walls to touch tables and other types of computer-based interactives will be developed in this fully-equipped space. By separating our prototyping and custom work, we’ve also freed up additional production space to meet the increased demand for our multitouch table and touch wall products.
While the Usability + Prototyping Lab is mostly open space, a soundproof room is being constructed for our CNC router, power tools, and 3D printers. This quiet room will allow us to fabricate small pieces and make modifications to prototypes and custom exhibits.
Media Production & More
A video and photography shooting area is planned with a dual setup allowing a green screen/green floor in one direction and “living room” set in the other. The set section will be able to be configured in a variety of different ways. Dedicated studio lighting will simplify the production of exhibit content development, video interviews, product shots, and portfolio pieces.
Finally, the Lab will have a “showroom” area will house our multitouch table rentals when they are not out for events. This area will be used for visitors but we will be able to do video conferencing product demos.
Here are some photographs of the space as we are just getting started. We will post more photos as the build out continues.
Last month the gaming community helped get our GestureWorks Gameplay software Greenlit on Steam and we couldn’t be happier. Now our groundbreaking virtual controller utility for PC games is even more accessible through the Steam gaming platform. Current license holders of Gameplay will receive Steam codes once the software is available for sale in Steam later this summer.
Gameplay allows you to configure Virtual Controllers for legacy PC games for use on Windows 8 touch devices like tablets, Ultrabooks, All-in-Ones, 2-in-1s, and touch-enabled desktop systems. You can also download Virtual Controllers built by other gamers and share the controllers you’ve built with the Gameplay community.
Mid-summer Gameplay 2 will be release with support for Android remote devices. Check out the video for Gameplay Version 2:
This summer Ideum, makers of GestureWorks and GestureWorks Gameplay, will be releasing version 2 of Gameplay, their popular PC gaming utility. Version 2 will allow gamers to turn their Android phones and tablets into Virtual Controllers which are fully customizable for hundreds of PC games. Up to four players can be connected for co-op and multiplayer games. While the Virtual Controllers can emulate the joystick, buttons, D-pad, and other controls of a standard game control, the easy-to-use drag and drop interface allows for so much more customization. Opacity, size, and sensititvity can all be adjusted and there are even game-specific skins available with each of the four controllers showing a unique color and character from the game. Next week at the Game Developers Conference (GDC) in San Francisco attendees will get a sneak peek of Gameplay 2 in Intel’s booth. Along with standard PCs and Android devices, Intel will have an Ideum 46″ Multitouch Drafting Table in their booth #1016 at GDC.
Race your friends playing DiRT3.
Connect your touch devices and play co-op with friends!
Play games like Castle Crashers using your Android device.
See more photos of Gameplay 2 here.
Gameplay 2 introduces a more social side to gaming as controllers and screenshots can both be shared easily between friends. Also new in Version 2 is the ability for the Android controllers to provide audio and vibration feedback and receive accelerometer data.
GestureWorks Gameplay Version 2 beta will be open in May. Owners of Version 1 who have published Virtual Controllers and have been active and helpful in the forums will be asked if they are interested in participating; all beta participants will receive a free upgrade. Anyone who has purchased Version 1 in 2014 or purchases it now will also receive a free upgrade. Other licensed Gameplay owners, including those who received free copies from participating in Version 1 beta, will receive a significant discount on Version 2 when it is available.
Read the full GestureWorks Gameplay 2 press release.
Ideum multitouch products head to Las Vegas again for the Digital Signage Expo 2014 (DSE) from February 12-13. Our tables will be featured in the 3M booth (#1600) – see our Platform 46 Coffee Table, Full-size Table, and Drafting Multitouch Table. We will also be making an exciting new product announcement with 3M – stay tuned!
3M will be pairing the tables with our innovative GestureWorks Gameplay product for Windows 8 and Visit Indy a custom 3D way finding application our Creative Services team developed with RATIO Architects.
Check out our the video for our most recent release, the Platform 46 Drafting Multitouch Table:
Computer-based technology continues to evolve at an ever-accelerating rate, creating both opportunities and challenges for science centers and museums. We are now seeing computing enter new realms, one that are potentially more promising for exhibit development than earlier ones.
The text above is the opening to a new article, Human Computer Interaction and the Next Generation of Science Center Exhibits written by Jim Spadaccini the (Founder and Creative Director of Ideum) which appears in the Jan/Feb 2014 issue of the Association of Science – Technology Center’s Dimension’s Magazine.
While we strongly encourage you to subscribe to Dimensions, we’ve also posted the PDF version of the article here (Human Computer Interaction and the Next Generation of Science Center Exhibits – 300kb PDF) for those of you who are interested but are not regular readers of ASTC Dimensions. The article was reposted with permission from the Association of Science-Technology Centers, Inc.
Viva Las Vegas! Ideum and GestureWorks will be at CES 2014 in Las Vegas, January 7-10, showing off our latest hardware and software offerings. The best place to see our hardware is the 3M Touch Systems booth, South Hall 3 – 30459. There will four (yes, four!) Ideum multitouch tables in the 3M booth. We will have our 32″ and 46″ Multitouch Coffee Tables, our Platform 46″ Multitouch Table, and our newest form factor, the Platform 46 Drafting Multitouch Table.
A few Ideum-built multitouch apps will be featured in the 3M booth. You can check out our 3D Multitouch Foosball application and the Visit Indy interactive exhibit. Also, check out two-player PC games touch-enabled with GestureWorks Gameplay. These two-player touch controllers provide an arcade-like experience on a large multitouch table.
GestureWorks Gameplay will also be featured in Intel booth at CES 2014, Central Hall – 7252. Gameplay software will be running on a number of All-In-One systems. You can play Castle Crashers, Trine, and Duck Tales with Gameplay touch controllers. Gameplay will also make an appearance in the Intel 2-in-1 and tablet areas of their booth. We will do another post closer to CES with more details!
Duck Tales on GestureWorks Gameplay.
Come on by the 3M and Intel and check us out. If you’d like to meet up, just send us an email at: info -at- ideum.com. See you in Vegas!
GestureWorks Gameplay has gotten a lot of attention since its launch at the Intel Developer Forum (IDF 2013) last month in San Francisco. Besides being featured in the keynote and in demos at IDF, Engadget, Joystiq, and Gizmag covered the release. Now the software is ready for Beta release and the first invitations have been sent out.
Those who participate in the Beta program will be getting more than they might have expected. With help from Intel, we are providing free release copies of the software to all the folks who signed up for Beta in September and the next 1,000 who sign up this month!
To sign up, go to: https://gameplay.gestureworks.com
Beta users will receive their invitations into the Beta program starting October 3rd.
Here’s a video of Gameplay in action on new Intel Bay Trail tablet (also announced at IDF). The game shown is one of our favorites, Castle Crashers.
Today our GestureWorks Gameplay software was revealed at the Intel Developer Forum (IDF2013) in San Francisco. The software was shown as part of the keynote address this morning.
GestureWorks Gameplay is a revolutionary new way of interacting with popular PC
games. Gameplay software for Windows 8 lets gamers use and build their own
Virtual Controllers for touch, which are overlaid on top of existing PC games. In
addition, gamers can use hundreds of personalized gestures to interact on the
screen.You can sign up for the Beta, see a video of Gameplay in action, and read the press release on the GestureWorks Gameplay website. The story also hit Engadget this morning, see: GestureWorks Gameplay adds onscreen controls to almost any Windows 8 game
Over the last few years, we’ve become fairly well known for our hardened multitouch tables and touch walls. What some people don’t know is that we provide creative services in the areas of application development and custom exhibits. In fact, our firm has been developing interactive exhibits for nearly fifteen years.
To better showcase these services we’ve redesigned our portfolio site. We’ve also added new projects including: Visit Indy – a multitouch-enabled 3D interactive exhibit exploring the city of Indianapolis and Survey George Washington – a multiuser interactive developed with the Crystal Bridges Museum of American Art. In addition, earlier this year we added projects with SFMOMA, Gateway Science Museum, and Spinnaker Tower to the interactive exhibits section of our portfolio.
We’ve added many additional photographs to the Ideum Flickr site showing these custom applications and some of the custom hardware that we’ve produced (a few examples below).
Currently, we are working on projects with George Washington’s Mount Vernon (yes, another George Washington project!), Citizen Science, the National Park Service, NASA, and the United States Department of Agriculture (USDA). These projects will be appearing in our portfolio in the coming months.
Next week Ideum along with Independent Exhibitions will host the Human Computer Interaction in Informal Science Education (HCI+ISE) Conference. This first-of-its-kind conference will bring together exhibit designers, developers, researchers, and educators to explore the potential of new HCI technologies in informal educational settings. The conference will have events at Explora!, the New Mexico Museum of Natural History and Science, Ideum, and the Indian Pueblo Cultural Center.
The goals of the conference, as stated in our National Science Foundation proposal, are as follows:
“The goals of the meeting are to advance the current state of knowledge about the complex challenges and opportunities that exhibit designers and developers encounter in technology-based exhibitions and suggest strategies for enabling them to share theoretical and implementation approaches and methods.”
This is what we hope to achieve at the conference, again from the original proposal:
The HCI+ISE conference will:
1. Examine existing exhibits that use HCI technology;
2. Bring people together with diverse expertise to explore issues in common, and engage in design activities to better identify effective practices for designing HCI science exhibits;
3. Identify conditions under which HCI can be effective for enhancing museum visitor access, participation, and learning;
4. Identify strategies and mechanisms for expanding the application of HCI to exhibit practice, thereby maintaining freshness and nimbleness in exhibition development;
5. Connect to NSF research priorities, and to initiatives and strategic areas, in order to advance and strengthen the interchanges between museum practice, the learning sciences, and public understanding of science; and
6. Create a network of HCI+ISE users, and take steps to improve communication, knowledge access and leadership within and across ISE communities.
More concretely, we have set up a number of small group activities and discussions that will explore the nature of new HCI technologies and their real and potential applications in museums settings.
The conference will culminate in an exploration of future scenarios. In particular, we are having groups look at the visitor experience seven years from now in 2020. We are focusing on a diverse set of institutions, each with a stakeholder as a group facilitator. Groups will create vignettes of visitor interaction at the following institutions: Indian Pueblo Cultural Center, Explora!, New Mexico Museum of Natural History and Science, SFMOMA, Shedd Aquarium, and London Science Museum.
A digital booklet with findings from the HCI+ISE conference will be released later this summer and will include the future vignettes from each group. In addition, we will have a way for conference attendees and others interested in the future scenario to get these documents (re)emailed to them in June of 2020. This digital time capsule feature will be available on the HCI+ISE site following the conference.
The HCI+ISE Conference is funded by the National Science Foundation (NSF DRL #1139752) and sponsored by Intel. (This article is cross-posted on the Open Exhibits & HCI+ISE site).