This week at the Game Developers Conference (GDC) in San Francisco attendees are getting a sneak peek of Ideum’s Gameplay 2 in Intel’s booth (#1016). Gameplay 2 allows gamers to turn their Android devices into game controllers for such games as Castle Crashers. Read about Gameplay 2′s features and watch a video of Android devices used as touch controllers.
Intel’s custom Platform 46 Drafting Multitouch Table in the Ideum studios. A Gameplay Virtual Controller for Streetfighter IV Tekken Arcade Edition is used on the table.
Along with standard PCs and Android devices, Intel will also have an Ideum 46″ Drafting Multitouch Table in their booth (#1016) at GDC. This custom-built table features a Gigabyte BRIX Pro Ultra Compact PC, a super powerful mini-PC with Intel Iris Pro Graphics 5200.
This summer Ideum, makers of GestureWorks and GestureWorks Gameplay, will be releasing version 2 of Gameplay, their popular PC gaming utility. Version 2 will allow gamers to turn their Android phones and tablets into Virtual Controllers which are fully customizable for hundreds of PC games. Up to four players can be connected for co-op and multiplayer games. While the Virtual Controllers can emulate the joystick, buttons, D-pad, and other controls of a standard game control, the easy-to-use drag and drop interface allows for so much more customization. Opacity, size, and sensititvity can all be adjusted and there are even game-specific skins available with each of the four controllers showing a unique color and character from the game. Next week at the Game Developers Conference (GDC) in San Francisco attendees will get a sneak peek of Gameplay 2 in Intel’s booth. Along with standard PCs and Android devices, Intel will have an Ideum 46″ Multitouch Drafting Table in their booth #1016 at GDC.
Race your friends playing DiRT3.
Connect your touch devices and play co-op with friends!
Play games like Castle Crashers using your Android device.
See more photos of Gameplay 2 here.
Gameplay 2 introduces a more social side to gaming as controllers and screenshots can both be shared easily between friends. Also new in Version 2 is the ability for the Android controllers to provide audio and vibration feedback and receive accelerometer data.
GestureWorks Gameplay Version 2 beta will be open in May. Owners of Version 1 who have published Virtual Controllers and have been active and helpful in the forums will be asked if they are interested in participating; all beta participants will receive a free upgrade. Anyone who has purchased Version 1 in 2014 or purchases it now will also receive a free upgrade. Other licensed Gameplay owners, including those who received free copies from participating in Version 1 beta, will receive a significant discount on Version 2 when it is available.
Read the full GestureWorks Gameplay 2 press release.
Regarded as one of the best the sources for groundbreaking music, film, and technology, South by Southwest™ (SXSW) is the perfect venue for Ideum’s forward-thinking and social large-scale multitouch hardware.
This year Ideum partner 3M will be hosting an Idea Exchange at SXSW Interactive on March 7-9, in Austin, Texas. Featured at the 3M Idea Exchange will be their latest technology including Ideum’s Platform 46 Coffee Table, Android OS Coffee Table, and Full-size Multitouch Table that integrate 46″ 3M projected capacitive displays. 3M will also have our super fun, multiuser, 3D foosball application on a table for Idea Exchange visitors to play.
If you are attending SXSW, stop by the 3M Idea Exchange to see our hardware and chat with 3M about what’s hot this year in interactive technology.
Ideum and 3M’s partnership continues to produce innovative advances in large-scale multitouch hardware. Tomorrow morning, at the Digital Signage Expo (DSE) in Las Vegas, the two companies will make an announcement unveiling the high performance Ideum Platform 46 Coffee Table with Android OS. In case you missed it, we blogged last week about Ideum and 3M at DSE 2014 in Las Vegas.
The coffee table features 3M’s 46-inch multitouch display (C4667PW) and Ideum’s signature multitouch table build.
Access super fast apps on the Platform 46 Coffee Table including the same Android apps available for tablets and smartphones. From games and social media to organization and lifestyle apps, this coffee table provides entertainment for everyone.
The Platform 46 Coffee Table’s integrated computer will run Android Version 4.1 (Jellybean) on Intel’s x86 architecture and will be available for purchase later in 2014. The combination of Android and Intel-based hardware makes for an incredibly fast system. This platform will provide new options for developers looking to build locked-down applications for public spaces. We will be expanding this option to other systems and offering dual-OS systems later this year.
Below is a video of the Android coffee table in action. (Update: February 12, 2014) Here is the joint 3M & Ideum press release on the Wall Street Journal site. The press kit can be found on the 3M website.
Ideum multitouch products head to Las Vegas again for the Digital Signage Expo 2014 (DSE) from February 12-13. Our tables will be featured in the 3M booth (#1600) – see our Platform 46 Coffee Table, Full-size Table, and Drafting Multitouch Table. We will also be making an exciting new product announcement with 3M – stay tuned!
3M will be pairing the tables with our innovative GestureWorks Gameplay product for Windows 8 and Visit Indy a custom 3D way finding application our Creative Services team developed with RATIO Architects.
Check out our the video for our most recent release, the Platform 46 Drafting Multitouch Table:
Viva Las Vegas! Ideum and GestureWorks will be at CES 2014 in Las Vegas, January 7-10, showing off our latest hardware and software offerings. The best place to see our hardware is the 3M Touch Systems booth, South Hall 3 – 30459. There will four (yes, four!) Ideum multitouch tables in the 3M booth. We will have our 32″ and 46″ Multitouch Coffee Tables, our Platform 46″ Multitouch Table, and our newest form factor, the Platform 46 Drafting Multitouch Table.
A few Ideum-built multitouch apps will be featured in the 3M booth. You can check out our 3D Multitouch Foosball application and the Visit Indy interactive exhibit. Also, check out two-player PC games touch-enabled with GestureWorks Gameplay. These two-player touch controllers provide an arcade-like experience on a large multitouch table.
GestureWorks Gameplay will also be featured in Intel booth at CES 2014, Central Hall – 7252. Gameplay software will be running on a number of All-In-One systems. You can play Castle Crashers, Trine, and Duck Tales with Gameplay touch controllers. Gameplay will also make an appearance in the Intel 2-in-1 and tablet areas of their booth. We will do another post closer to CES with more details!
Duck Tales on GestureWorks Gameplay.
Come on by the 3M and Intel and check us out. If you’d like to meet up, just send us an email at: info -at- ideum.com. See you in Vegas!
As we have expanded our line of multitouch hardware, one of the most frequent questions we get is about the difference between the two types of touch technologies that we employ.
To help demystify the technical differences, this post will speak to the two distinct types of touch technology that we use in our multitouch hardware: projected capacitive touch and infrared (IR) overlay. Both are robust and reliable technologies, but there are some significant differences in both how they work and in the types of settings that one would consider optimal for each touch technology.
Projected Capacitive Technology
Projected capacitive (pro-cap or PCT) touch technology is used in such popular handheld devices as smartphones and tablets. Only recently has the technology been able to be scaled up for use in large screen applications like multitouch tables.
How does pro-cap work? Touch is detected when a finger or stylus comes in contact with the surface which signals a change in the system’s electromagnetic field and capacitance. The change, triggered by the touch, is then pin-pointed and converted to locations on an X, Y grid that the system uses to determine the placement of the touch. A conductive grid pattern of is applied to film or glass to create the projected capacitive field.
The pros of projected capacitive touch systems are:
• bezel-less technology (flush all glass surface)
• impervious to light interference, works in any setting
• very accurate and responsive, same technology found in tablets and smart phones.
• will only detect touch from a finger or stylus
• solid objects can be placed on the display surface without interrupting touch capabilities on other areas of the display
• easy to clean (water and dust resistant)
• capable of 60 touch points
• smooth gesture recognition
• rapid and smooth response
• technology not widely available in larger sized screens
• some film applications can interfere with image quality
We use projected capacitive touch technology with our Platform Multitouch Coffee Tables and our full-sized Platform 46 Multitouch Table. Since the glass surface is flush (no bezel) and water resistant (IP54 rating) we use it exclusively on our multitouch coffee tables.
Infrared (IR) Touch Overlays
Infrared touch overlays are embedded in a bezel around the display and emit vertical and horizontal rows of infrared LEDs and sensors. The infrared light in the overlay creates an invisible grid of infrared beams and sensors detect touch when the plane of the grid is broken by a finger touch (or other solid object).
The pros of infrared overlays:
• scales to larger displays and is economical
• up to 40 simultaneous touch points
• accurate touch, short response time
• smooth gesture recognition
• easy to create custom sized screens
• monitor and touch overlay are discrete, allowing for upgrades or easy replacement
• performs in just about any indoor lighting environment (unlike many camera-based or vision-based systems, such as the SUR40)
• does not interfere in any way with image quality
• solid objects or other obstructions can cause occlusion
• the IR overlay creates a bezel around the screen
• while accurate, touch fidelity is generally better with pro-cap systems
• performance can be affected by extremely bright outdoor light or direct sunlight
• accessing the Windows 8 OS charms menu can be difficult because of the bezel
We use infrared touch systems on our larger touch displays as it is an affordable, readily available, reliable, and easily scalable technology. All of our large (55” and 65”) touch walls use IR overlays, as do the 55” Platform Multitouch Table, 55” Pro Multitouch Tables, and the 100” Pano Multitouch Table.
Images courtesy of 3M Touch Systems, check out their Touch Topics site to learn more.
We’ve always been asked if we rent our multitouch tables, well now we do! Finally, you can rent a Platform 46 full-size table or a Platform 46 / 32 coffee table for your event. Wow your guests or clients with our one-of-a-kind tables and present your content with socially engaging technology. We offer short and long-term rentals to accommodate your needs.
Check out our multitouch rentals microsite for more information.
For questions, and for bookings and availability, please contact us at (505) 792-1110 ext. 1 or toll free in the US and Canada (855) 898-6824, or firstname.lastname@example.org. Rentals are available in the United States and Canada only.
GestureWorks Gameplay has gotten a lot of attention since its launch at the Intel Developer Forum (IDF 2013) last month in San Francisco. Besides being featured in the keynote and in demos at IDF, Engadget, Joystiq, and Gizmag covered the release. Now the software is ready for Beta release and the first invitations have been sent out.
Those who participate in the Beta program will be getting more than they might have expected. With help from Intel, we are providing free release copies of the software to all the folks who signed up for Beta in September and the next 1,000 who sign up this month!
To sign up, go to: https://gameplay.gestureworks.com
Beta users will receive their invitations into the Beta program starting October 3rd.
Here’s a video of Gameplay in action on new Intel Bay Trail tablet (also announced at IDF). The game shown is one of our favorites, Castle Crashers.
If you’ve read Ideum Blog and you’ve been keeping up with GestureWorks and Open Exhibits, you know that we’re fast moving and productive group. The unfortunate thing about being this productive is that we often don’t get the chance to share all the cool ideas, experiments, and discoveries we’ve made along the way.
Enter Ideum Labs, our new Tumblr blog. Labs was conceived as a high output, low production value home for Ideum and GestureWorks Staff to share raw ideas, UX experiments, project snippets, random acts of science, and interesting HCI + multitouch news.