NEWS AND UPDATES FROM IDEUM
As we mentioned back in June (see post: The New Cooper-Hewitt Experience), we are building first-of-their-kind 4K UHD 55″ and 84″ multitouch tables for the Cooper-Hewitt Smithsonian Design Museum. These tables have projected capacitive touch technology and have built NFC stations, allowing visitors to “check in” with a specialized stylus pen. This allows visitors to personalize and customize their experience at the museum.
The 84″ 4K UHD touch tables have support up to 40 touch points and have 10 NFC stations supporting multiple simultaneous visitors. Ideum has developed four of these massive systems along with four similar, but smaller, 55″ 4K multitouch tables and a few 55″ 4K wall mounts. These cutting-edge systems are fabricated out of aluminum and each one is a turnkey, lockable system.
Several tons of hardware left our Corrales Studios Monday and Tuesday bound for NYC this week!The 84″ 4K touch tables during final testing and burn in at Ideum’s production studio in Corrales.
These new touch tables are a critical part of the Cooper Hewitt’s renovation, which will offer 60 percent more gallery space along with a more participatory museum experience. Along with the team at Cooper Hewitt, we’ve worked with Diller Scofidio + Renfro, Local Projects, and Make Simply. You can learn more about the New Cooper Hewitt Experience on their website.
We will post more photographs once the systems are in place and we get closer to the opening. The New Cooper Hewitt Experience will be open to the public on December 12, 2014. You can see more photographs of the development of these advanced touch tables on Flickr.
Last week in Washington DC, Senator Dick Durbin, Senator Jim Risch, and representatives from the Department of Energy hosted National Laboratory Day on Capitol Hill. Representatives from all 17 of the National Laboratories showcased demonstration projects across “five theme areas – energy innovation and environmental sustainability, manufacturing innovations, high performance computing, national security, and discovery science.”
Two Ideum multitouch tables demonstrated Department of Energy Laboratory work. We developed software for a 4K multitouch table with the Department of Energy to showcase several of the labs’ exciting work on the physics of the universe, from the big bang to present day. This multiuser installation allowed participants to explore a variety of compelling imagery focused on this exciting and innovative Department of Energy Laboratory work.
In addition, Sandia National Laboratories, located nearby in Albuquerque, demonstrated an exhibit they developed with Open Exhibits on a Platform 46 multitouch drafting table. The software showed a variety of scientific visualizations with a focus on climate change. Nobel prize winning climate scientist, Bill Collins, using an Ideum multitouch table with Open Exhibits built software at the Dirksen building, Capitol Hill.
Cross-posted from the Open Exhibits blog. Great news about a new museum, collections software initiative.
We are excited to announce a new partnership between The Roy Rosenzweig Center for History and New Media at George Mason University, Ideum (makers of Open Exhibits) and the University of Connecticut’s Digital Media Center.
Our organizations have been awarded a National Leadership Grant for Museums from the Institute of Museum and Library Sciences to extend two open museum platforms: Open Exhibits and Omeka. (A full list of awardees can be found on the IMLS website.)
The project is called Omeka Everywhere. This new initiative will help keep Open Exhibits free and open for the next three years (our NSF Funding ended last month). In addition, a set of new initiatives for Open Exhibits and Omeka are planned. Here is a brief description of the project.
Dramatically increasing the possibilities for visitor access to collections, Omeka Everywhere will offer a simple, cost-effective solution for connecting onsite web content and in-gallery multi-sensory experiences, affordable to museums of all sizes and missions, by capitalizing on the strengths of two successful collections-based open-source software projects: Omeka and Open Exhibits.
Currently, museums are expected to engage with visitors, share content, and offer digitally-enabled experiences everywhere: in the museum, on the Web, and on social media networks. These ever-increasing expectations, from visitors to museum administrators, place a heavy burden on the individuals creating and maintaining these digital experiences. Content experts and museum technologists often become responsible for multiple systems that do not integrate with one another. Within the bounds of tight budget, it is increasingly difficult for institutions to meet visitors’ expectations and to establish a cohesive digital strategy. Omeka Everywhere will provide a solution to these difficulties by developing a set of software packages, including Collections Viewer templates, mobile and touch table applications, and the Heist application, that bring digital collections hosted in Omeka into new spaces, enabling new kinds of visitor interactions.
Omeka Everywhere will expand audiences for museum-focused publicly-funded open source software projects by demonstrating how institutions of all sizes and budgets can implement next-generation computer exhibit elements into current and new exhibition spaces. Streamlining the workflows for creating and sharing digital content with online and onsite visitors, the project will empower smaller museums to rethink what is possible to implement on a shoestring budget. By enabling multi-touch and 3D interactive technologies on the museum floor, museums will reinvigorate interest in their exhibitions by offering on-site visitors unique experiences that connect them with the heart of the institution—their collections.
The latest episode of the PBS show New Mexico in Focus looked at the Economic Impact of Arts and Culture in the state. Ideum CEO and Creative Director Jim Spadaccini appeared on the panel along with Jeff Mitchell of the Bureau of Business and Economic Research, Loie Fecteau of New Mexico Arts, and Alice Loy of Creative Startups.
Here’s the description and video of the show.
NMiF Producer Megan Kamerick looks at a new study on the economic impact of the arts and cultural industries. These industries pay $1.37 billion in wages and salaries and employ 43,031 New Mexicans – roughly equal to the state’s construction industry and more than the manufacturing sector. The report’s author, Jeff Mitchell of the Bureau of Business and Economic Research, argues that arts and culture have become an essential precondition of prosperity and economic development, but the state needs to do more to grow this sector.
Here is the Web Extra piece.
Producer Megan Kamerick continues the discussion with Jeff Mitchell of the Bureau of Business and Economic Research, Loie Fecteau of New Mexico Arts, Alice Loy of Creative Startups and Jim Spadaccini of Ideum. The discuss the Building Creative Communities Conference, why there isn’t more crossover between traditional economic development and the creative communities, and how fostering creativity helps businesses grow. They also talk about how curtailing arts-related curriculum in schools is harming educational outcomes.
Virgil Ortiz is a renowned artist, potter, and fashion designer from Cochiti Pueblo here in New Mexico. His work crosses boundaries from the traditional to the experimental and explores such diverse realms as pottery, designer clothing, and electronic art.
This week as part of Santa Fe Indian Market (#SFIM14), the Virgil Ortiz Pop Up Boutique is inside the La Fonda Hotel (August 21 to 24, 9am to 5pm). A Platform 46″ multitouch table with a custom application showing the artist’s work is part of the installation. We’re big fans of Virgil’s work and are so excited to play a small role in this fascinating installation.
2014 marks the 93 year of the Santa Fe Indian Market bringing together an international community from all walks of life. Over 175,000 people are expected to visit Santa Fe this week for the event.
The new Ideum Prototyping + Usability Lab is now operational! As the name suggests, we use this space to build prototypes and conduct testing. But the space is so much more than than. The lab is also equipped with a media production area, 3D printing and CNC router room, and even a showroom for our multitouch tables. If you missed our announcement about the full capabilities of the Prototyping + Usability Lab in our blog last month, check it out for more details.
We’ve already utilized the space on some exciting new projects, such as building out 55″ UHD 4K and 84″ UHD 4K prototype multitouch tables for the Cooper Hewitt, Smithsonian Design Museum. We’ve also been building a number of custom displays for the Field Museum. In September, we will be building out two new multitouch tables. We’ll be sure to keep you posted on all of these exciting projects.
This month we also conducted usability testing for a variety of Web and mobile projects including our own GestureWorks Gameplay software. Perhaps our most interesting experiment in our new Lab has been our work with tangibles and projected capacitive touch screens. Check out our Dynamic Desktop prototype, which for the first time allows objects to trigger interactions in a non-vision-based system. We have plans to continue work on this experimental software which works with our GestureWorks HCI framework.
Here’s a little peek at the Prototyping + Usability Lab in its first month of operation. If you’d like to see more, we have additional photos on Flickr.
Projected Capacitive Touch (PCT or P-Cap) is the most popular type of touch technology around. It is the same touch technology found in iPad and iPhones and nearly every Android and Windows 8 phone and tablet to boot. There are hundreds of millions of PCT screens out there.
When it comes to large scale touch screens (40″ or bigger), it has taken some time for PCT to take hold. The technology has had some issues in scaling up to larger screens. Because of this issue camera-based and optical systems have been around much longer and still dominate the market. (Although, PCT screens are starting to catch up.) Of course, these optical systems have issues of their own, light interference and calibration issues can be troubling and if they are camera-based touch tables or walls, “thin” means several inches thick at a minimum.
Projected capacitive touch doesn’t have any of the issues that optical touch systems have. It works in any lighting environment, calibration is a breeze (if needed at all), and “thin” means thin, just a couple of inches. However, vision-based systems and camera-based systems have always had the ability to recognize objects: fiducials or other tangibles. Over the years, a number of innovative applications using objects on touch tables have been explored.
PCT screens which are not vision-based, historically, haven’t had the ability to support tangibles, until now. By using conductive materials such as, 3D printed conductive plastics, we have been able to create unique conductive patterns that our GestureWorks software can recognize on standard PCT screens.
It’s still experimental but check out this video and some photos showing how it works. The video shows the system working on a Platform 46 multitouch table with a Presenter 46 mounted on the wall. Both of these systems use 3M projected capacitive touch screens.
See all the Dynamic Desktop photos on Flickr
There’s still more work to do in improving the fidelity of the system, but as you can see from the video progress has been made. There are challenges still in 3D printing objects with the conductive materials. However, we’ve just added our third 3D printer, so we are actively working on the materials side of things too. We will post some more updates as we continue to improve the system.
Ideum has partnered with Crystal Bridges Museum of American Art to navigate their extensive State of the Art: Discovering American Art Now exhibition, running from September 13, 2014 to January 19, 2015.
We are collaborating with Crystal Bridges in the creation of a custom software application that will allow visitors to go beyond the works in the gallery and explore each of the 100 American artists in the State of the Art exhibit in more detail, complete with works that are not on physical display in the museum.
The exhibit spans a variety of medium, from more traditional painting and sculpture to installation and new media works – the custom application gives viewers the ability to view works of all types in one convenient location. Users navigate the US map to find artists from all over the country, learn about their motivation, view their studios, and even watch recorded interviews with the artists talking about their work. Additionally, users can find artwork and artists in their neck of the woods – by entering a zip code and an email address, they can have a custom list of galleries and museums emailed to them.
Additionally, Ideum has developed two custom multitouch screens to display the custom software, helping visitors investigate further into the incredible lives and artwork of these up-and-coming artists and explore what is happening today in American art.
More information about this incredible exhibit to come, as we get closer to the opening date.
For current information on State of the Art: Discovering American Art Now, please visit: http://crystalbridges.org/exhibitions/stateoftheart/
Open Exhibits is a collection of software and growing community, sponsored by the National Science Foundation (NSF) to help change the way informal learning environments, such as museums, change the way they share computer-based exhibits. (Ideum is the principal organization in the Open Exhibits initiative.)There was recently an addition to the Papers section of Open Exhibits that we would like to share.
Open Exhibits co-PI, Kate Haley Goldman and her colleague Jessica Gonzalez, conducted research at three of our partner museums (Indian Pueblo Cultural Center, The Maxwell Museum of Anthropology, and the New Mexico Museum of Natural History and Science) to better understand how visitors interact with multitouch tables.
Open Exhibits software running on multitouch table at the Maxwell Museum of Anthropology. The Maxwell was one of three museums in which research was conducted. The touch table shown is a (first-generation) Ideum Pro multitouch table.
The research looks at a variety of different aspects concerning visitor interaction including: dwell time, social interaction and a variety of behavioral and verbal indicators. The data suggests that for most visitors the experience is still novel, most visitors (73-82%) to our three partner institutions had not seen a multitouch table before. The stay time was longer for the table, than for any other object found in the gallery spaces. The full report can be found at: OE Multitouch Table Use Findings.
Cross posted from Open Exhibits
Our firm is probably best known for museum exhibits and multitouch tables, but we also have a software product called GestureWorks Gameplay. Today, we reached a new milestone as GestureWorks Gameplay Version 2 was released on Steam.
Gameplay is a unique application that allows users to create their own custom interfaces for PC games and applications. These virtual controllers can then be shared with others through the GestureWorks Gameplay website. There are currently 346 virtual controllers for hundreds of PC games.
Gameplay 2 improves and extends the features in the first version and includes that ability to connect to PC games with an Android phone or tablet. Check out this video which shows Gameplay 2 with Teslagrad (a fantastic Indy game you can learn more about here).
We are proud of the work that we’ve done with Gameplay. It has drawn on all of our expertise we developed over the years in design, user-interface, usability testing, and programming. We’re also very grateful to have support from great game partners and from Intel who have helped the product along in many ways. There’s more to come in the future, including an OEM deal with a major computer maker (sorry, but we can’t share just yet) and a new version of Gameplay with revolutionary features later this year..