NEWS AND UPDATES FROM IDEUM
Ideum has partnered with Crystal Bridges Museum of American Art to navigate their extensive State of the Art: Discovering American Art Now exhibition, running from September 13, 2014 to January 19, 2015.
We are collaborating with Crystal Bridges in the creation of a custom software application that will allow visitors to go beyond the works in the gallery and explore each of the 100 American artists in the State of the Art exhibit in more detail, complete with works that are not on physical display in the museum.
The exhibit spans a variety of medium, from more traditional painting and sculpture to installation and new media works – the custom application gives viewers the ability to view works of all types in one convenient location. Users navigate the US map to find artists from all over the country, learn about their motivation, view their studios, and even watch recorded interviews with the artists talking about their work. Additionally, users can find artwork and artists in their neck of the woods – by entering a zip code and an email address, they can have a custom list of galleries and museums emailed to them.
Additionally, Ideum has manufactured two custom multitouch screens to display the custom software, helping visitors investigate further into the incredible lives and artwork of these up-and-coming artists and explore what is happening today in American art.
More information about this incredible exhibit to come, as we get closer to the opening date.
For current information on State of the Art: Discovering American Art Now, please visit: http://crystalbridges.org/exhibitions/stateoftheart/
Open Exhibits is a collection of software and growing community, sponsored by the National Science Foundation (NSF) to help change the way informal learning environments, such as museums, change the way they share computer-based exhibits. (Ideum is the principal organization in the Open Exhibits initiative.)There was recently an addition to the Papers section of Open Exhibits that we would like to share.
Open Exhibits co-PI, Kate Haley Goldman and her colleague Jessica Gonzalez, conducted research at three of our partner museums (Indian Pueblo Cultural Center, The Maxwell Museum of Anthropology, and the New Mexico Museum of Natural History and Science) to better understand how visitors interact with multitouch tables.
Open Exhibits software running on multitouch table at the Maxwell Museum of Anthropology. The Maxwell was one of three museums in which research was conducted. The touch table shown is a (first-generation) Ideum Pro multitouch table.
The research looks at a variety of different aspects concerning visitor interaction including: dwell time, social interaction and a variety of behavioral and verbal indicators. The data suggests that for most visitors the experience is still novel, most visitors (73-82%) to our three partner institutions had not seen a multitouch table before. The stay time was longer for the table, than for any other object found in the gallery spaces. The full report can be found at: OE Multitouch Table Use Findings.
Cross posted from Open Exhibits
Our firm is probably best known for museum exhibits and multitouch tables, but we also have a software product called GestureWorks Gameplay. Today, we reached a new milestone as GestureWorks Gameplay Version 2 was released on Steam.
Gameplay is a unique application that allows users to create their own custom interfaces for PC games and applications. These virtual controllers can then be shared with others through the GestureWorks Gameplay website. There are currently 346 virtual controllers for hundreds of PC games.
Gameplay 2 improves and extends the features in the first version and includes that ability to connect to PC games with an Android phone or tablet. Check out this video which shows Gameplay 2 with Teslagrad (a fantastic Indy game you can learn more about here).
We are proud of the work that we’ve done with Gameplay. It has drawn on all of our expertise we developed over the years in design, user-interface, usability testing, and programming. We’re also very grateful to have support from great game partners and from Intel who have helped the product along in many ways. There’s more to come in the future, including an OEM deal with a major computer maker (sorry, but we can’t share just yet) and a new version of Gameplay with revolutionary features later this year..
The Presenter 55 and 65 each have the option of either a High Definition (HD) or 4K Ultra High Definition (4K UHD) display. The full HD 1920 x 1080 LED LCD display will display in bright, crisp format. If you want to take it to the next level, the 4K UHD has four times the resolution with 3840 x 2160 pixels. The ruggedized, hardened aircraft-grade aluminum frame and protective glass surface makes the Presenter a great solution for any environment, including public spaces.
The Presenter comes with many options including multiple computer configurations, which can fit seamlessly on the back of the unit. Our touch walls are designed to be hung either vertically or horizontally to match just about any application or use.
After being custom built in our studio, our Presenters are shipped with a 2-year warranty. The same folks that build our high-quality touch walls provide our excellent service and support. Our Presenter models are particularly popular with Fortune 500 companies, universities, museums and government agencies due to it’s exceptional performance and quality.
The mounting hardware is included with each Presenter model. If you need to be able to move the display, you may purchase a motorized stand which can transform the Presenter from a wall display to a drafting style or a flat touch table. The stand comes with wheels that allow it to be easily moved as well.
Contact us today at (505) 792-1110 ext. 1 or toll free in the US and Canada at (855) 898-6824 or email@example.com if you would like to discuss the Presenter 55 or Presenter 65. Be sure to ask us about our discounts for multiple purchases or educational discounts we have available.
Check out our video for the Presenter 65:
This morning, Paul Lacey, Chief Technical Officer and John-Mark Collins, Producer: Creative Services were invited to visit the set of 2 KASA to showcase some of the exciting projects we have been working on. They brought a Platform 46 touch table to show our most recent work for Coca-Cola for The World Cup in Brazil. Here are the two video segments from KASA TV.
Ideum was honored to receive one of the New Mexico Technology Flying 40 awards for 2014. These are awarded to the top 40 fastest-growing technology-related companies in the state of New Mexico.
Paul Lacey, Chief Technical Officer and Ken Willes, Executive Producer attended this year’s event on Wednesday, June 25th at the UNM indoor practice facility. They accepted the award along with a soccer ball that had been signed by each of the UNM Lobo players.
About Flying 40: Now in it’s 17th year, the Flying 40 awards are sponsored by the Business Outlook section of the Albuquerque Journal, KPMG LLP, New Mexico Bank & Trust, Technology Ventures Corporation, the Sandia Science & Technology Park Development Corporation and the UNM Athletics Department. To learn more visit: http://www.techventures.org
This August our new Prototyping + Usability Lab will be operational. (For those of you who are familiar with Ideum, this completes our second, “Building D” expansion.) A 4,000+ square foot flexible space, the Prototyping + Usability Lab will help support Ideum’s diverse media, software, and hardware initiatives. The Lab will support product development and custom exhibit work in a variety of different ways.
Testing and Usability
The space will have a testing and usability area with a dedicated Device Lab. Dozens of mobiles phones, tablets, game controllers, multitouch screens, motion recognition cameras, and other HCI devices will be permanently available for testing. This testing area will be used for our custom mobile, Web, and kiosk development and it will help support our GestureWorks Gameplay software which can be used a variety of Windows 8 tablets and Android tablets and phones.
The prototying space will allow us to more easily develop new concept multitouch tables like our prototype 55” Platform touch table which recently debuted at infocomm 2014. In addition, custom built exhibits from touch walls to touch tables and other types of computer-based interactives will be developed in this fully-equipped space. By separating our prototyping and custom work, we’ve also freed up additional production space to meet the increased demand for our multitouch table and touch wall products.
While the Prototyping + Usability Lab is mostly open space, a soundproof room is being constructed for our CNC router, power tools, and 3D printers. This quiet room will allow us to fabricate small pieces and make modifications to prototypes and custom exhibits.
Media Production & More
A video and photography shooting area is planned with a dual setup allowing a green screen/green floor in one direction and “living room” set in the other. The set section will be able to be configured in a variety of different ways. Dedicated studio lighting will simplify the production of exhibit content development, video interviews, product shots, and portfolio pieces.
Finally, the Lab will have a “showroom” area will house our multitouch table rentals when they are not out for events. This area will be used for visitors but we will be able to do video conferencing product demos.
Here are some photographs of the space as we are just getting started. We will post more photos as the build out continues.
The Cooper-Hewitt, Smithsonian Design Museum will be reopening to the public on December 12, 2014 and Ideum is playing a big part in their improved visitor experience. Throughout the gallery, there will be interactive collections and exhibitions, complete with large projected capactive (pro-cap) displays, custom designed and engineered by Ideum. Along with the team at Cooper Hewitt, we are working with some great partners including: Diller Scofidio + Renfro, Local Projects, among others.
The displays at the Cooper-Hewitt, Smithsonian Design Museum are the world’s first fully-integrated 4K Ultra High-Definition pro-cap multitouch tables that use stylus input. There will be 55” and 84” tables throughout the museum that will allow visitors to utilize a specialized stylus “pen” to gather information and drawings as they visit the various exhibits. Each table will allow several users the ability to gather information at the same time. The 55” table allows six users and the 84” will allow eight users to simultaneously utilize the table and gather personalized information.
GestureWorks Gameplay is a virtual touch interface that emulates keyboard and mouse input. By using Gameplay, users can create custom controllers with virtual joysticks, d-pads, buttons and swipe gestures all tailored to their personal play style. Gameplay is compatible with all touch enabled Windows 8 devices.
You can currently purchase GestureWorks Gameplay directly through Steam!
If you’re unfamiliar with Steam, it is a digital entertainment platform that allows gamers access to over 2,000 games and software applications. You can browse the community, download games, vote on upcoming titles and participate in discussions about your favorite games.
Do you need something to use GestureWorks Gameplay on? Why not try out our “What Controller Are You?” quiz to find out which type of controller defines who you are and enter to win a Surface Pro 3.
During InfoComm in Las Vegas, June 18 – 20, 2014, Ideum will have several prototypes on display in the 3M booth (N2063). Front and center is a next generation concept for the Platform 55 Multitouch table running the latest version of Android (4.4 KitKat) & Windows 8. The concept table has an amazingly thin top display design (its profile is less than an inch) and uses 3M 55″ prototype touch technology.
Also on display will be our current Platform 46 Multitouch table featuring the 3M™ Multitouch display C4667PW with prototype software demo using fiducial markers on its projected capacitive touch surface.
The fiducial marker system that will be available for demo on the Ideum Platform touch table will allow tangible interfaces with projected capacitive touch displays. This presents new opportunities as these physical markers can be used as “game pieces” or used to identify individual users. The physical markers are made using 3D printing technology, giving the ability to make them inexpensively and in unlimited shapes and sizes.
In addition, attendees will be able to demo Ideum’s custom built software to play a 4-player foosball game, just in time for the FIFA World Cup. The multiuser table top game uses Ideum’s innovative GestureWorks multitouch touch software.
To learn more, read the full press release: InfoComm-3M-press-release-2014
For more photos, visit Flickr.