NEWS AND UPDATES FROM IDEUM
With the Samsung SUR40 multitouch table, apparently being discontinued, those of you who were fans can transfer your love to our Platform 46 full-size and coffee tables. Integrated with a 46” 3M projected capacitive display and built for demanding public and semi-public spaces, our Platform 46 tables shine where the SUR40 with Microsoft PixelSense fell short.
Check out the extensive features of the Ideum Platform 46 multitouch tables:
• Available in counter or coffee table heights (reflective of the Surface 1?)
• Incredibly durable, constructed of aircraft grade aluminum (frame and housing made in the USA)
• A powerful i7 computer included with many optional upgrades
• Impervious to even the most demanding lighting conditions (*ahem*)
• Integrated with 3M projected capacitive touch screens that are capable of 60 simultaneous touch points
• Has secure lockable controls
• Comes with Windows 8.1 OS installed
• Compatible with applications built with Microsoft Surface Software Development Kit (SDK)
• Bundled with our GestureWorks software development frameworks and the GestureWorks Gameplay utility for making PC games touch enabled
Applications created for the SUR40 table can effortlessly run on the Platform 46 (and virtually all of our multitouch tables). We support Windows 7 / 8 touch events as well as theTUIO protocol. You won’t lose a thing, you’ll gain performance and reliability. The Platform touch table is a great replacement.
Have your coffee and touch screen, too.
See the features of the Platform 46 full-size table in the video:
See the specifications for the Platform multitouch tables. The Platform 46 full-sized multitouch table and multitouch coffee tables are also available for rent. See our Multitouch Rentals microsite for more details.
As we have expanded our line of multitouch hardware, one of the most frequent questions we get is about the difference between the two types of touch technologies that we employ.
To help demystify the technical differences, this post will speak to the two distinct types of touch technology that we use in our multitouch hardware: projected capacitive touch and infrared (IR) overlay. Both are robust and reliable technologies, but there are some significant differences in both how they work and in the types of settings that one would consider optimal for each touch technology.
Projected Capacitive Technology
Projected capacitive (pro-cap or PCT) touch technology is used in such popular handheld devices as smartphones and tablets. Only recently has the technology been able to be scaled up for use in large screen applications like multitouch tables.
How does pro-cap work? Touch is detected when a finger or stylus comes in contact with the surface which signals a change in the system’s electromagnetic field and capacitance. The change, triggered by the touch, is then pin-pointed and converted to locations on an X, Y grid that the system uses to determine the placement of the touch. A conductive grid pattern of is applied to film or glass to create the projected capacitive field.
The pros of projected capacitive touch systems are:
• bezel-less technology (flush all glass surface)
• impervious to light interference, works in any setting
• very accurate and responsive, same technology found in tablets and smart phones.
• will only detect touch from a finger or stylus
• solid objects can be placed on the display surface without interrupting touch capabilities on other areas of the display
• easy to clean (water and dust resistant)
• capable of 60 touch points
• smooth gesture recognition
• rapid and smooth response
• technology not widely available in larger sized screens
• some film applications can interfere with image quality
We use projected capacitive touch technology with our Platform Multitouch Coffee Tables and our full-sized Platform 46 Multitouch Table. Since the glass surface is flush (no bezel) and water resistant (IP54 rating) we use it exclusively on our multitouch coffee tables.
Infrared (IR) Touch Overlays
Infrared touch overlays are embedded in a bezel around the display and emit vertical and horizontal rows of infrared LEDs and sensors. The infrared light in the overlay creates an invisible grid of infrared beams and sensors detect touch when the plane of the grid is broken by a finger touch (or other solid object).
The pros of infrared overlays:
• scales to larger displays and is economical
• up to 40 simultaneous touch points
• accurate touch, short response time
• smooth gesture recognition
• easy to create custom sized screens
• monitor and touch overlay are discrete, allowing for upgrades or easy replacement
• performs in just about any indoor lighting environment (unlike many camera-based or vision-based systems, such as the SUR40)
• does not interfere in any way with image quality
• solid objects or other obstructions can cause occlusion
• the IR overlay creates a bezel around the screen
• performance can be affected by extremely bright outdoor light or direct sunlight
• accessing the Windows 8 OS charms menu can be difficult because of the bezel
We use infrared touch systems on our larger touch displays as it is an affordable, readily available, reliable, and easily scalable technology. All of our large (55” and 65”) touch walls use IR overlays, as do the 55” Platform Multitouch Table, 55” Pro Multitouch Tables, and the 100” Pano Multitouch Table.
Images courtesy of 3M Touch Systems, check out their Touch Topics site to learn more.
We’ve always been asked if we rent our multitouch tables, well now we do! Finally, you can rent a Platform 46 full-size table or a Platform 46 / 32 coffee table for your event. Wow your guests or clients with our one-of-a-kind tables and present your content with socially engaging technology. We offer short and long-term rentals to accommodate your needs.
Check out our multitouch rentals microsite for more information.
For questions, and for bookings and availability, please contact us at (505) 792-1110 ext. 1 or toll free in the US and Canada (855) 898-6824, or email@example.com. Rentals are available in the United States and Canada only.
Today marks an important milestone for all of us at Ideum. GestureWorks Gameplay 1.0 is now out and available for sale on the Gameplay Website. This is our first major product associated with gaming and directed toward end-users. (If you are reading this, you probably know that most of what we we do involves museums or other public spaces or is directed toward software developers.) Gameplay was nearly a year in the making and, in one way or another, it involved almost every one of our 25 employees. We are very proud of what our team has been able to accomplish.
GestureWorks Gameplay lets gamers on Windows 8 use or build their own custom touch interfaces (Virtual Controllers) for popular PC games. The Gameplay software has a drag-and-drop interface where users can add game pads, joysticks, buttons, and other touch interface elements. Gamers can download, edit and upload, and share their own custom Virtual Controllers through the Gameplay Website. This is an entirely new way of interacting with touch. We know of no other software that allows this level of control by the end user. You can learn more about how Gameplay works on its site.
Gameplay software uses our own GestureWorks multitouch SDK. Intel provided assistance in helping optimize our software, which was really key to making Gameplay effective and responsive (even on tablets and other portable devices). Many thanks to Intel for their support in developing Gameplay.
So far, we’ve tested around 100 games and 75 were found to be fully compatible. This means that it’s likely that thousands of games will work with Gameplay. A somewhat silly pie chart demonstrates the “2% of PC games” that we’ve been able to test so far.
Gameplay be officially launched on Tuesday, November 5th (the soft launch is today!). Ideum will be demoing Gameplay 1.0 at Defrag / Blur conference in Denver this week. We are bringing a Platform 46 multitouch table and Platform 46 multitouch coffee table to show two player games with Gameplay! We are Blur sponsors and Ideum’s Creative Director and CEO will be speaking on Wednesday, November 6th.
Ideum’s CTO, Paul Lacey will be speaking at Intel Extreme Masters in New York City this Friday. Ideum will have a Platform 46 multitouch table in the Intel booth at Intel Extreme Masters starting on Thursday (October 10th – 13th.) Intel will be showing our GestureWorks Gameplay software, a new way of interacting with games on Windows 8 touch devices.
At Intel Extreme Masters, players and teams from around the world compete in “esports” for prize money and prestige. The NYC events are the second stop in Season 8 – other competition locations include Shanghai, Singapore, and Sao Paulo.
The Platform 46 table will be available for Intel Extreme Masters participants and spectators to check out Gameplay Virtual Controllers for Mortal Kombat, LEGO Star Wars, and others.
Check out the video of the Gameplay Virtual Controller for LEGO Star Wars–we show a two-player configuration about half-way through it.
Don’t forget, we will also be at ASTC 2013 later this month showcasing our hardware and software initiatives.
GestureWorks Gameplay has gotten a lot of attention since its launch at the Intel Developer Forum (IDF 2013) last month in San Francisco. Besides being featured in the keynote and in demos at IDF, Engadget, Joystiq, and Gizmag covered the release. Now the software is ready for Beta release and the first invitations have been sent out.
Those who participate in the Beta program will be getting more than they might have expected. With help from Intel, we are providing free release copies of the software to all the folks who signed up for Beta in September and the next 1,000 who sign up this month!
To sign up, go to: https://gameplay.gestureworks.com
Beta users will receive their invitations into the Beta program starting October 3rd.
Here’s a video of Gameplay in action on new Intel Bay Trail tablet (also announced at IDF). The game shown is one of our favorites, Castle Crashers.
Ideum, along with the Roy Rosenzweig Center for History and New Media, and the UConn Digital Media Center request your participation in a survey about connecting in-gallery experiences with online content management systems. The survey can be accessed at the link below and will only take 5 minutes to complete:
To thank you for your time, we will gladly share the survey results with participants. Simply provide your e-mail upon completing the questions.
Reposted from Open Exhibits
Today our GestureWorks Gameplay software was revealed at the Intel Developer Forum (IDF2013) in San Francisco. The software was shown as part of the keynote address this morning.
GestureWorks Gameplay is a revolutionary new way of interacting with popular PC
games. Gameplay software for Windows 8 lets gamers use and build their own
Virtual Controllers for touch, which are overlaid on top of existing PC games. In
addition, gamers can use hundreds of personalized gestures to interact on the
screen.You can sign up for the Beta, see a video of Gameplay in action, and read the press release on the GestureWorks Gameplay website. The story also hit Engadget this morning, see: GestureWorks Gameplay adds onscreen controls to almost any Windows 8 game
The Association of Science – Technology Centers (ASTC) is holding their annual conference in Albuquerque, New Mexico from October 19-22. With the conference here in our state, we have a lot planned. First off, we are sharing a booth with the Open Exhibits project. We have two booths in fact (#201/300) and we will be hard to miss as we are right in front of entrance two at the exhibit hall.
In addition to the booths, we will be presenting at two sessions: Existing in Two Worlds Pecha Kucha and Engaging Visitors with Disabilities in STEM Learning. In the first session, we will present lessons learned from the Human Computer Interaction in Informal Science Education (HCI+ISE) Conference held earlier this year. In the second, we will explain our work in the Creating Museum Media for Everyone (CMME) project to build in accessibility tools within Open Exhibits.
Finally, we are having a party and you’re invited (if you are attending ASTC, of course). We will be hosting this party Monday October 21st at the Ideum studios in conjunction with the Exhibitionist Journal (published by the National Association for Museum Exhibition, NAME). Stop by our booth at ASTC and we’ll give you a party pass!
Mariachi Nuevo Sonido will be playing at the Ideum studio party which will include New Mexico food and beverages. We will also be showing off our new multitouch tables including our new Platform 46 and Platform 32 and 46 multitouch coffee tables.
Over the last few years, we’ve become fairly well known for our hardened multitouch tables and touch walls. What some people don’t know is that we provide creative services in the areas of application development and custom exhibits. In fact, our firm has been developing interactive exhibits for nearly fifteen years.
To better showcase these services we’ve redesigned our portfolio site. We’ve also added new projects including: Visit Indy – a multitouch-enabled 3D interactive exhibit exploring the city of Indianapolis and Survey George Washington – a multiuser interactive developed with the Crystal Bridges Museum of American Art. In addition, earlier this year we added projects with SFMOMA, Gateway Science Museum, and Spinnaker Tower to the interactive exhibits section of our portfolio.
We’ve added many additional photographs to the Ideum Flickr site showing these custom applications and some of the custom hardware that we’ve produced (a few examples below).
Currently, we are working on projects with George Washington’s Mount Vernon (yes, another George Washington project!), Citizen Science, the National Park Service, NASA, and the United States Department of Agriculture (USDA). These projects will be appearing in our portfolio in the coming months.