This is the fifth blog post about our multitouch wall installation. To see the previous ones see: Building a High-Resolution Multitouch Wall Part 1, Part 2 , Part 3 & Part 4. (Update 9/7/12: You might want checkout the Presenter Touch Wall, a 65″ multitouch wall built for public spaces.)
As I have mentioned in previous posts, while we received permission to share the development process we’ve been unable to say just which “major North American aquarium” we have been working with. Now we can share the name and we are proud to say it is the Monterey Bay Aquarium.
The 7- foot, round multitouch wall that we’ve been developing will be part of the Open Sea exhibition which is fully open to public on July 2nd. You can learn more about the Open Sea exhibition in Monterey Bay Aquarium Pressroom.
The previous blog posts detail the methods, materials, hardware, software, and other aspects of the development process. So I won’t go to far in depth here, but I wanted to mention a few more details about the visitor experience and the software.
The large size and round form-factor of the multitouch wall should make for an engaging visitor experience. The wall is big enough to accommodate multiple visitors simultaneously. It also support hundreds of simultaneous touch points.
As I mentioned earlier the exhibit will allow aquarium visitors to “touch” phytoplankton and learn more about them.The fact that microscopic plankton are the base of the marine food web and they produce most of the oxygen present in the Earth’s atmosphere makes the exhibit all the more significant. We hope this installation will provide a compelling way for visitors learn about these important tiny organisms.
The exhibit software was created in Unity 3D and the programming and design was done by Lindsay Digital (they also took the photographs that appear below). This is one of the first projects where we concentrated just on hardware.
Here are a few photographs of the installation at the Monterey Bay Aquarium. We will share photos and video of the exhibit in full operation after the opening on July 2nd!
Ideum’s Paul Lacey and Chris Steinmetz work on calibrating the multitouch wall. The number “2560” which appears on the screen is the resolution of the round multitouch wall. It is 2560 x 2560 pixel which is better than HD resolution.